StatusLive Servers online11,705 Players41,937 Populated3,034 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S15443Server sheetchecked 16d ago

Rust Devblog Server

Offline 94.229.16.35:28015 checked 16d ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,443top 71%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:14 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Rust Devblog Server, and is it online now?

Rust Devblog Server is offline at this moment; 16 days 3 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 12 October 2026.

What location is recorded for Rust Devblog Server?

No region is published by Rust Devblog Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 94.229.16.35:28015.

On which Rust version is Rust Devblog Server running?

Rust network protocol 2362 on Windows: that is what Rust Devblog Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Rust Devblog Server?

The latest refresh records Rust Devblog Server as offline, last seen 16 days 3 hours ago.

Against other Rust servers, where is Rust Devblog Server placed?

Within the top 71% of all ranked servers: Rust Devblog Server at #15,443 for player hours, seven days recorded.

Wipe data

What happens on Rust Devblog Server on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Rust Devblog Server?

The record of Rust Devblog Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 16 days 3 hours ago.

Settings

What settings and rules apply on Rust Devblog Server?

The name of Rust Devblog Server records no gather rate. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is off: that is Valve's anti-cheat.

Which map has Rust Devblog Server loaded?

Rust Devblog Server runs a procedural map, which the game generates.

Tags

Where does Rust Devblog Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Devblog Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which meaning is attached to each tag on Rust Devblog Server?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): Standard network layer: RakNet; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags Rust Devblog Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Rust Devblog Server joined?

Connect with client.connect 94.229.16.35:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
v2362
Protocol To join, your game must be on protocol 2362.
ptrak
Networking Standard network layer: RakNet.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Other

hil2cpp
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded