DWG RG-S15443Server sheetchecked 16d ago
Rust Devblog Server
Offline 94.229.16.35:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Rust Devblog Server, and is it online now?
Rust Devblog Server is offline at this moment; 16 days 3 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 12 October 2026.
What location is recorded for Rust Devblog Server?
No region is published by Rust Devblog Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 94.229.16.35:28015.
On which Rust version is Rust Devblog Server running?
Rust network protocol 2362 on Windows: that is what Rust Devblog Server runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on Rust Devblog Server?
The latest refresh records Rust Devblog Server as offline, last seen 16 days 3 hours ago.
Against other Rust servers, where is Rust Devblog Server placed?
Within the top 71% of all ranked servers: Rust Devblog Server at #15,443 for player hours, seven days recorded.
Wipe data
What happens on Rust Devblog Server on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Rust Devblog Server?
The record of Rust Devblog Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 16 days 3 hours ago.
Settings
What settings and rules apply on Rust Devblog Server?
The name of Rust Devblog Server records no gather rate. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is off: that is Valve's anti-cheat.
Which map has Rust Devblog Server loaded?
Rust Devblog Server runs a procedural map, which the game generates.
Tags
Where does Rust Devblog Server appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Rust Devblog Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Which meaning is attached to each tag on Rust Devblog Server?
gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): Standard network layer: RakNet; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags Rust Devblog Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Rust Devblog Server joined?
Connect with client.connect 94.229.16.35:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp50
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.