StatusLive Servers online11,699 Players38,680 Populated2,939 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S15323Server sheetchecked 7d ago

Rust Devblog Server

Offline 94.229.17.158:28015 checked 7d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Rust Devblog Server, and is it online now?

Rust Devblog Server is offline at this moment; 7 days 5 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

What location is recorded for Rust Devblog Server?

No region is published by Rust Devblog Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 94.229.17.158:28015 is its address.

What Rust version is recorded for Rust Devblog Server?

On Windows, Rust Devblog Server runs Rust network protocol 2362. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Rust Devblog Server?

No response from Rust Devblog Server; the server was last seen 7 days 5 hours ago.

What rank has been recorded for Rust Devblog Server?

Player hours over seven days place Rust Devblog Server at #15,323, within the top 69% of ranked servers.

Wipe times

What wipe schedule has been recorded for Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 31 days 1 hours ago.

Map and rules

Which rules and settings are recorded for Rust Devblog Server?

The name of Rust Devblog Server records no gather rate. The group limit is not published. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is off.

On which map is Rust Devblog Server played?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Lists and filters

Where does Rust Devblog Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Rust Devblog Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which meaning is attached to each tag on Rust Devblog Server?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; v2362 (Protocol): Your game must match protocol 2362 to join; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Rust Devblog Server?

In Rust, press F1 and type client.connect 94.229.17.158:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
v2362
Protocol Your game must match protocol 2362 to join.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Other

hil2cpp
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded