StatusLive Servers online11,720 Players57,954 Populated3,334 Wiped · 3 h174 Interval5 min Date29 OCT 2026

DWG RG-S15982Server sheetchecked 34d ago

Rust Devblog Server

Offline 94.229.18.118:28015 checked 34d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,982top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Rust Devblog Server online, and what uptime has been recorded?

The current state of Rust Devblog Server is offline, with the last sighting 34 days 14 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 24 September 2026 is when Rust Graphs first saw it.

In which location is Rust Devblog Server hosted?

No region is published by Rust Devblog Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 94.229.18.118:28015.

What Rust version is recorded for Rust Devblog Server?

The platform is Windows and the version is Rust network protocol 2362 on Rust Devblog Server. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Rust Devblog Server?

Rust Devblog Server is not responding at the latest refresh; the last record of it online is 34 days 14 hours ago.

Against other Rust servers, where is Rust Devblog Server placed?

Over the last seven days, Rust Devblog Server records #15,982 for player hours: the top 71% of all ranked servers.

Wipe times

On Rust Devblog Server, when do wipes occur?

Too few wipes are on record for Rust Devblog Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 36 days 15 hours ago.

Settings

Which rules and settings are recorded for Rust Devblog Server?

No gather rate is stated in the name of Rust Devblog Server. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map has Rust Devblog Server loaded?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Tags

On Rust Graphs, which lists and filters contain Rust Devblog Server?

The Rust Graphs lists that carry Rust Devblog Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

On Rust Devblog Server, what is meant by each tag?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Rust Devblog Server joined?

In Rust, press F1 and type client.connect 94.229.18.118:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
v2362
Protocol To join, your game must be on protocol 2362.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded