StatusLive Servers online11,711 Players67,607 Populated3,578 Wiped · 3 h108 Interval5 min Date28 OCT 2026

DWG RG-S16968Server sheetchecked 30d ago

Rust Devblog Server

Offline 94.229.18.211:28015 checked 30d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,968top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Rust Devblog Server online, and what uptime has been recorded?

Last seen 30 days 18 hours ago; right now Rust Devblog Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 27 September 2026 is when Rust Graphs first saw it.

In which location is Rust Devblog Server hosted?

There is no region published by Rust Devblog Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 94.229.18.211:28015.

What Rust version is recorded for Rust Devblog Server?

On Windows, Rust Devblog Server runs Rust network protocol 2362. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Rust Devblog Server?

The latest refresh records Rust Devblog Server as offline, last seen 30 days 18 hours ago.

In the rankings, which position does Rust Devblog Server hold?

Player hours over seven days place Rust Devblog Server at #16,968, within the top 71% of ranked servers.

Wipe times

Which times and days are wipes plotted at on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 35 days 17 hours ago the current world was made.

Settings

What settings and rules apply on Rust Devblog Server?

No gather rate is stated in the name of Rust Devblog Server. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is off.

Which map has Rust Devblog Server loaded?

Rust Devblog Server runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain Rust Devblog Server?

The Rust Graphs lists that carry Rust Devblog Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

On Rust Devblog Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; hil2cpp (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin are the tags Rust Devblog Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Rust Devblog Server?

Enter client.connect 94.229.18.211:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
v2362
Protocol To join, your game must be on protocol 2362.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Other

hil2cpp
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded