StatusLive Servers online11,736 Players71,890 Populated3,632 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S15432Server sheetchecked 4d ago

Rust Devblog Server

Offline 94.229.18.22:28015 checked 4d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,432top 69%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Rust Devblog Server, and is it up?

Rust Devblog Server is offline at this moment; 4 days 1 hours ago is when it was last seen. For the last 3 full days the record is 0 of 72 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.

What location is recorded for Rust Devblog Server?

A region is not published by Rust Devblog Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 94.229.18.22:28015.

What Rust version is recorded for Rust Devblog Server?

On Windows, Rust Devblog Server runs Rust network protocol 2362. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Rust Devblog Server?

Rust Devblog Server is not responding at the latest refresh; the last record of it online is 4 days 1 hours ago. The seven-day mean on this server is 0 players.

What rank has been recorded for Rust Devblog Server?

Over the last seven days, Rust Devblog Server records #15,432 for player hours: the top 69% of all ranked servers.

Wipe data

On Rust Devblog Server, when do wipes occur?

Too few wipes are on record for Rust Devblog Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 30 days 12 hours ago.

Map and rules

What settings and rules apply on Rust Devblog Server?

The name of Rust Devblog Server records no gather rate. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.

Which map has Rust Devblog Server loaded?

Rust Devblog Server runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Rust Devblog Server?

These Rust Graphs lists include Rust Devblog Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

On Rust Devblog Server, what is meant by each tag?

Tags published by Rust Devblog Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; v2362 (Protocol): Your game must match protocol 2362 to join; ptrak (Networking): Standard network layer: RakNet; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join Rust Devblog Server?

Connect with client.connect 94.229.18.22:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
v2362
Protocol Your game must match protocol 2362 to join.
ptrak
Networking Standard network layer: RakNet.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded