StatusLive Servers online11,607 Players35,149 Populated2,874 Wiped · 3 h60 Interval5 min Date28 OCT 2026

DWG RG-S15668Server sheetchecked 16d ago

Rust Devblog Server

Offline 94.229.18.9:28015 checked 16d ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,668top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Rust Devblog Server online, and what uptime has been recorded?

Last seen 16 days 5 hours ago; right now Rust Devblog Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 11 October 2026.

In which location is Rust Devblog Server hosted?

No region is published by Rust Devblog Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 94.229.18.9:28015.

On which Rust version is Rust Devblog Server running?

Rust network protocol 2362 on Windows: that is what Rust Devblog Server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Rust Devblog Server?

No response from Rust Devblog Server; the server was last seen 16 days 5 hours ago.

Against other Rust servers, where is Rust Devblog Server placed?

Over the last seven days, Rust Devblog Server records #15,668 for player hours: the top 71% of all ranked servers.

Schedules

What wipe schedule has been recorded for Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 16 days 5 hours ago.

Map and rules

What settings and rules apply on Rust Devblog Server?

No gather rate is stated in the name of Rust Devblog Server. A group limit is not stated. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is off.

Which map has Rust Devblog Server loaded?

Rust Devblog Server runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain Rust Devblog Server?

These Rust Graphs lists include Rust Devblog Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

On Rust Devblog Server, what is meant by each tag?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; v2362 (Protocol): Join only if your game is on protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Set by the owner or a plugin, not by standard Rust; stok (Custom tag): Set by the owner or a plugin, not by standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Rust Devblog Server?

Connect with client.connect 94.229.18.9:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
v2362
Protocol Join only if your game is on protocol 2362.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag Set by the owner or a plugin, not by standard Rust.
stok
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded