StatusLive Servers online11,770 Players75,264 Populated3,495 Wiped · 3 h240 Interval5 min Date29 OCT 2026

DWG RG-S15552Server sheetchecked 36d ago

Rust Devblog Server

Offline 94.229.24.253:28015 checked 36d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,552top 71%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust Devblog Server online, and what uptime has been recorded?

Rust Devblog Server is offline at this moment; 36 days 1 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 23 September 2026.

In which location is Rust Devblog Server hosted?

There is no region published by Rust Devblog Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 94.229.24.253:28015.

What Rust version is recorded for Rust Devblog Server?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on Rust Devblog Server?

Rust Devblog Server is not responding at the latest refresh; the last record of it online is 36 days 1 hours ago.

What rank has been recorded for Rust Devblog Server?

Within the top 71% of all ranked servers: Rust Devblog Server at #15,552 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Rust Devblog Server?

Rust Devblog Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 37 days 4 hours ago the current world was made.

Settings

Which rules and settings are recorded for Rust Devblog Server?

No gather rate is stated in the name of Rust Devblog Server. A group limit is not stated. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust Devblog Server?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Lists and filters

On Rust Graphs, which lists and filters contain Rust Devblog Server?

On Rust Graphs, Rust Devblog Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

On Rust Devblog Server, what is meant by each tag?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; v2362 (Protocol): Join only if your game is on protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Set by the owner or a plugin, not by standard Rust; stok (Custom tag): Set by the owner or a plugin, not by standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Rust Devblog Server joined?

Connect with client.connect 94.229.24.253:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
v2362
Protocol Join only if your game is on protocol 2362.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag Set by the owner or a plugin, not by standard Rust.
stok
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded