StatusLive Servers online11,802 Players77,039 Populated3,777 Wiped · 3 h111 Interval5 min Date28 OCT 2026

DWG RG-S15621Server sheetchecked 34d ago

Rust Devblog Server

Offline 94.229.24.64:28015 checked 34d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,621top 71%
Last wipe36d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Rust Devblog Server, and is it online now?

Rust Devblog Server is offline at this moment; 34 days 14 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 24 September 2026.

In which location is Rust Devblog Server hosted?

There is no region published by Rust Devblog Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 94.229.24.64:28015.

On which Rust version is Rust Devblog Server running?

The platform is Windows and the version is Rust network protocol 2362 on Rust Devblog Server. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Rust Devblog Server?

The latest refresh records Rust Devblog Server as offline, last seen 34 days 14 hours ago.

What rank has been recorded for Rust Devblog Server?

Within the top 71% of all ranked servers: Rust Devblog Server at #15,621 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for Rust Devblog Server?

The record of Rust Devblog Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 36 days 2 hours ago.

Rules and settings

Which settings does Rust Devblog Server run, and what rules?

No gather rate is stated in the name of Rust Devblog Server. A group limit is not stated. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

What is the map for Rust Devblog Server?

A procedural map, generated by the game, is what Rust Devblog Server runs.

Tags

Where does Rust Devblog Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Rust Devblog Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which meaning is attached to each tag on Rust Devblog Server?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; v2362 (Protocol): Your game must match protocol 2362 to join; ptrak (Networking): Standard network layer: RakNet; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust are the tags Rust Devblog Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Rust Devblog Server?

Connect with client.connect 94.229.24.64:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players The slot count is 10.
v2362
Protocol Your game must match protocol 2362 to join.
ptrak
Networking Standard network layer: RakNet.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded