StatusLive Servers online11,675 Players46,574 Populated2,995 Wiped · 3 h93 Interval5 min Date30 OCT 2026

DWG RG-S14089Server sheetchecked 13d ago

Rust Devblog Server

Offline 94.229.27.161:28015 checked 13d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,089top 65%
Last wipe32d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Rust Devblog Server online, and what uptime has been recorded?

Last seen 13 days 22 hours ago; right now Rust Devblog Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 16 October 2026.

In which location is Rust Devblog Server hosted?

A region is not published by Rust Devblog Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 94.229.27.161:28015.

On which Rust version is Rust Devblog Server running?

The platform is Windows and the version is Rust network protocol 2362 on Rust Devblog Server. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Rust Devblog Server?

No response from Rust Devblog Server; the server was last seen 13 days 22 hours ago.

Against other Rust servers, where is Rust Devblog Server placed?

Within the top 65% of all ranked servers: Rust Devblog Server at #14,089 for player hours, seven days recorded.

Wipe data

Which times and days are wipes plotted at on Rust Devblog Server?

The record of Rust Devblog Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 32 days 2 hours ago the current world was made.

Settings

Which settings does Rust Devblog Server run, and what rules?

The name of Rust Devblog Server records no gather rate. The group limit is not published. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is off: that is Valve's anti-cheat.

Which map has Rust Devblog Server loaded?

Rust Devblog Server runs a procedural map, which the game generates.

Filters

Where does Rust Devblog Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust Devblog Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

On Rust Devblog Server, what is meant by each tag?

Tags published by Rust Devblog Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; v2362 (Protocol): To join, your game must be on protocol 2362; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; hil2cpp (Custom tag): The owner or a plugin set this tag; it is not standard Rust; stok (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Rust Devblog Server?

Connect with client.connect 94.229.27.161:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
v2362
Protocol To join, your game must be on protocol 2362.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Other

hil2cpp
Custom tag The owner or a plugin set this tag; it is not standard Rust.
stok
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded