StatusLive Servers online11,732 Players51,299 Populated3,302 Wiped · 3 h118 Interval5 min Date28 OCT 2026

DWG RG-S15076Server sheetchecked 43d ago

Local Test Server

Offline 94.238.178.155:28015 checked 43d ago

moddedoxide
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,076no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Local Test Server, and is it online now?

Last seen 43 days 7 hours ago; right now Local Test Server is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 14 September 2026 is when Rust Graphs first saw it.

What location is recorded for Local Test Server?

There is no region published by Local Test Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 94.238.178.155:28015.

What Rust version is recorded for Local Test Server?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on Local Test Server. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Local Test Server?

The latest refresh records Local Test Server as offline, last seen 43 days 7 hours ago.

What rank has been recorded for Local Test Server?

Within the top – of all ranked servers: Local Test Server at #15,076 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on Local Test Server?

The record of Local Test Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 44 days 8 hours ago the current world was made.

Settings

Which settings does Local Test Server run, and what rules?

The name of Local Test Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Local Test Server loaded?

A procedural map, generated by the game, is what Local Test Server runs.

Lists and filters

Where does Local Test Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Local Test Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Local Test Server?

gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): 4 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Local Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Local Test Server?

In Rust, press F1 and type client.connect 94.238.178.155:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players 4 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded