StatusLive Servers online11,644 Players39,508 Populated2,969 Wiped · 3 h72 Interval5 min Date28 OCT 2026

DWG RG-S13667Server sheetchecked 19d ago

Rust LAN

Offline 94.243.46.153:28015 checked 19d ago

moddedcarbon
Connect
Players now 1/ 5 20% full
7-day average0peak –
Rank#13,667top 62%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust LAN
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 19:10 UTC19d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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128 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average
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05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
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06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Rust LAN online, and what uptime has been recorded?

Last seen 19 days 5 hours ago; right now Rust LAN is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 8 October 2026 is when Rust Graphs first saw it.

What location is recorded for Rust LAN?

No region is published by Rust LAN. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 94.243.46.153:28015.

On which Rust version is Rust LAN running?

The platform is Windows and the version is Rust network protocol 2634 and build 167231 on Rust LAN. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Rust LAN?

Rust LAN is not responding at the latest refresh; the last record of it online is 19 days 5 hours ago.

Against other Rust servers, where is Rust LAN placed?

Player hours over seven days place Rust LAN at #13,667, within the top 62% of ranked servers.

Wipe data

On Rust LAN, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Rust LAN?

Rust LAN's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 19 days 7 hours ago.

Rules and settings

What settings and rules apply on Rust LAN?

The name of Rust LAN records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for Rust LAN?

A procedural map, generated by the game, is what Rust LAN runs.

Filters

Where does Rust LAN appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust LAN are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Rust LAN?

The game's server browser reads these tags from Rust LAN: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167231 (Build): 167231 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Rust LAN?

In Rust, press F1 and type client.connect 94.243.46.153:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players Slots: 5.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167231
Build 167231 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded