StatusLive Servers online11,733 Players63,580 Populated3,313 Wiped · 3 h197 Interval5 min Date30 OCT 2026

DWG RG-S12034Server sheetchecked 5d ago

Rust Devblog Server

Offline 94.249.198.156:28015 checked 5d ago

moddedcarbon
Connect
Players now 1/ 10 10% full
7-day average0peak 1
Rank#12,034top 54%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Devblog Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Rust Devblog Server online, and what uptime has been recorded?

Last seen 5 days 13 hours ago; right now Rust Devblog Server is offline. 7 of 168 hours up over the last 7 full days, which is 4% of the time. On 16 October 2026 is when Rust Graphs first saw it.

What location is recorded for Rust Devblog Server?

A region is not published by Rust Devblog Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 94.249.198.156:28015 is its address.

On which Rust version is Rust Devblog Server running?

On Windows, Rust Devblog Server runs Rust network protocol 2362. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Rust Devblog Server?

The latest refresh records Rust Devblog Server as offline, last seen 5 days 13 hours ago. The seven-day mean is 0 players; the peak over the same period is 1.

What rank has been recorded for Rust Devblog Server?

Over the last seven days, Rust Devblog Server records #12,034 for player hours: the top 54% of all ranked servers.

Schedules

Which times and days are wipes plotted at on Rust Devblog Server?

The record of Rust Devblog Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 31 days 23 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Rust Devblog Server?

Gather rate for Rust Devblog Server: not stated in the name. No group limit is published. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is off.

On which map is Rust Devblog Server played?

Rust Devblog Server runs a procedural map, which the game generates.

Lists and filters

Where does Rust Devblog Server appear among the Rust Graphs lists and filters?

On Rust Graphs, Rust Devblog Server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Which meaning is attached to each tag on Rust Devblog Server?

Tags published by Rust Devblog Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; v2362 (Protocol): Your game must match protocol 2362 to join; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Rust Devblog Server?

Connect with client.connect 94.249.198.156:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
v2362
Protocol Your game must match protocol 2362 to join.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Other

hil2cpp
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded