StatusLive Servers online11,624 Players41,406 Populated3,010 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S15920Server sheetchecked 26d ago

ServerName

Offline 94.249.225.153:28015 checked 26d ago

moddedcarbon
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,920top 70%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on ServerName
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep28 Sep2 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 21 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago 0 – running 1
Mon 28 Sep, 20:05 UTC30d ago 1 held half 2.9 days 1
Sun 27 Sep, 20:03 UTC31d ago 1 – 1 days 1
Mon 21 Sep, 18:58 UTC37d ago 1 held half 6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
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06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is ServerName, and is it online now?

ServerName is offline at this moment; 26 days 16 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 21 September 2026 is when Rust Graphs first saw it.

What location is recorded for ServerName?

A region is not published by ServerName. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 94.249.225.153:28015.

On which Rust version is ServerName running?

On Windows, ServerName runs Rust network protocol 2634 and build 166494. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on ServerName?

The latest refresh records ServerName as offline, last seen 26 days 16 hours ago.

What rank has been recorded for ServerName?

Within the top 70% of all ranked servers: ServerName at #15,920 for player hours, seven days recorded.

Schedules

What is recorded on ServerName on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 21 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

Which times and days are wipes plotted at on ServerName?

There is no next wipe to predict at ServerName, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days 13 hours ago.

Settings

What settings and rules apply on ServerName?

The name of ServerName records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has ServerName loaded?

ServerName runs a procedural map, which the game generates.

Tags

Where does ServerName appear among the Rust Graphs lists and filters?

On Rust Graphs, ServerName is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On ServerName, what is meant by each tag?

Tags published by ServerName, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to ServerName?

Connect with client.connect 94.249.225.153:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build Build: 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded