StatusLive Servers online11,650 Players32,278 Populated2,796 Wiped · 3 h79 Interval5 min Date29 OCT 2026

DWG RG-S15348Server sheetchecked 7d ago

Eternal Rust | DEV

Offline 94.67.123.111:28015 checked 7d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,348top 69%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Eternal Rust | DEV
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 77 on average
5 / 250
02 20 / 150
03
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average
5 / 200
04
Rustico 3groups of 5 · 9 on average
22 / 100
05
SGRust@Mintgroups of 6 · 1 on average
2 / 10
06
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average
0 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Eternal Rust | DEV, and is it up?

Eternal Rust | DEV is offline at this moment; 7 days 7 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

In which location is Eternal Rust | DEV hosted?

A region is not published by Eternal Rust | DEV. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 94.67.123.111:28015 is its address.

On which Rust version is Eternal Rust | DEV running?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on Eternal Rust | DEV. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Eternal Rust | DEV?

Eternal Rust | DEV is not responding at the latest refresh; the last record of it online is 7 days 7 hours ago.

In the rankings, which position does Eternal Rust | DEV hold?

Player hours over seven days place Eternal Rust | DEV at #15,348, within the top 69% of ranked servers.

Wipe data

On Eternal Rust | DEV, when do wipes occur?

Eternal Rust | DEV's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 days 8 hours ago.

Settings

What settings and rules apply on Eternal Rust | DEV?

No gather rate is stated in the name of Eternal Rust | DEV. The group limit is 6 players. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Eternal Rust | DEV?

A procedural map, generated by the game, is what Eternal Rust | DEV runs.

Tags

On Rust Graphs, which lists and filters contain Eternal Rust | DEV?

The Rust Graphs lists that carry Eternal Rust | DEV are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Eternal Rust | DEV?

The game's server browser reads these tags from Eternal Rust | DEV: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts6 (Group limit): The team limit is 6; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Eternal Rust | DEV?

Enter client.connect 94.67.123.111:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players The slot count is 100.
ts6
Group limit The team limit is 6.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded