DWG RG-S15276Server sheetchecked 8m ago
Rust Vegas
Online 95.156.213.164:20000 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 34d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:49 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Rust Vegas online, and what uptime has been recorded?
Right now, Rust Vegas is recorded as online. Counted from its reported uptime, the last restart was about 11 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does Rust Vegas perform, as measured?
The last 48 hours give an average of 10 server fps and a floor of 6. Counted at its highest: 92,829 entities, buildings, deployables and the rest of the world included. 2,431 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for Rust Vegas?
A region is not published by Rust Vegas. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 95.156.213.164:20000.
What Rust version is recorded for Rust Vegas?
Rust network protocol 2635 and build 168909 on Windows: that is what Rust Vegas runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Rust Vegas?
0 of 50 slots on Rust Vegas are taken at the latest refresh. The seven-day mean on this server is 0 players.
In the rankings, which position does Rust Vegas hold?
Over the last seven days, Rust Vegas records #15,276 for player hours: the top 69% of all ranked servers.
Wipe times
What happens on Rust Vegas on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On Rust Vegas, when do wipes occur?
The force wipe is the only wipe at Rust Vegas, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 28 days 4 hours ago the current world was made.
Settings
Which rules and settings are recorded for Rust Vegas?
Gather rate for Rust Vegas: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Rust Vegas loaded?
Seed 3355771 and size 4,000 define the procedural map Rust Vegas generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain Rust Vegas?
The Rust Graphs lists that carry Rust Vegas are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Rust Vegas, what is meant by each tag?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Rust Vegas publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to Rust Vegas?
In Rust, press F1 and type client.connect 95.156.213.164:20000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
