StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h0 Interval5 min Date28 OCT 2026

DWG RG-S6979Server sheetchecked 1d ago

Pyro's Build Server

Offline 95.165.72.232:28015 checked 1d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average1peak 1
Rank#6,979top 32%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75105:0006:0007:0016:0017:0018:00

Hourly average and peak, UTC.

Fig. 1Players on Pyro's Build Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct8 Oct15 Oct21 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctFri 16 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:34 UTC12d ago 2 – running 0
Fri 16 Oct, 07:14 UTC12d ago 2 – 0.3 days 1
Thu 15 Oct, 19:14 UTC13d ago 2 – 0.5 days 1
Fri 9 Oct, 13:14 UTC19d ago 1 held half 6.3 days 1
Thu 8 Oct, 10:17 UTC20d ago 3 – 1.1 days 1
Sat 3 Oct, 12:12 UTC25d ago 1 held half 4.9 days 1
Thu 1 Oct, 15:28 UTC27d ago 2 – 1.9 days 1
Thu 1 Oct, 05:20 UTC27d ago 3 – 0.4 days 1
Wed 30 Sep, 19:08 UTC28d ago 3 – 0.4 days 1
Tue 29 Sep, 09:04 UTC29d ago 1 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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General notes

Quick answers

from the figures on this page

Server details

How reliable is Pyro's Build Server, and is it online now?

Last seen 26 hours ago; right now Pyro's Build Server is offline. For the last 7 full days the record is 31 of 168 hours up, 18% of the time. First seen by Rust Graphs on 25 September 2026.

What location is recorded for Pyro's Build Server?

There is no region published by Pyro's Build Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 95.165.72.232:28015.

What Rust version is recorded for Pyro's Build Server?

Rust network protocol 2635 and build 168909 on Linux: that is what Pyro's Build Server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Pyro's Build Server?

The latest refresh records Pyro's Build Server as offline, last seen 26 hours ago. The seven-day mean is 1 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 05:00 UTC: 1 players.

Against other Rust servers, where is Pyro's Build Server placed?

Within the top 32% of all ranked servers: Pyro's Build Server at #6,979 for player hours, seven days recorded.

Wipe times

What happens on Pyro's Build Server on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On Pyro's Build Server, when do wipes occur?

Pyro's Build Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 12 days 9 hours ago the current world was made.

Settings

Which rules and settings are recorded for Pyro's Build Server?

The name of Pyro's Build Server records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Pyro's Build Server loaded?

Pyro's Build Server runs a procedural map, which the game generates.

Filters

Where does Pyro's Build Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Pyro's Build Server are: Modded Rust servers and Rust build servers, plotted live. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Pyro's Build Server, what is meant by each tag?

Tags published by Pyro's Build Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Pyro's Build Server joined?

In Rust, press F1 and type client.connect 95.165.72.232:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded