DWG RG-S15396Server sheetchecked 3d ago
GAMEPLAY-AUDIT-ISOLATED
Offline 95.182.82.154:28715 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:49 UTC3d ago | 0 | – | running | 0 |
| Mon 19 Oct, 11:05 UTC8d ago | 0 | – | 5.8 days | 0 |
| Sat 17 Oct, 14:06 UTC10d ago | 0 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is GAMEPLAY-AUDIT-ISOLATED online, and what uptime has been recorded?
Last seen 3 days 2 hours ago; right now GAMEPLAY-AUDIT-ISOLATED is offline. For the last 7 full days the record is 1 of 168 hours up, 1% of the time. On 17 October 2026 is when Rust Graphs first saw it.
In which location is GAMEPLAY-AUDIT-ISOLATED hosted?
There is no region published by GAMEPLAY-AUDIT-ISOLATED. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 95.182.82.154:28715.
What Rust version is recorded for GAMEPLAY-AUDIT-ISOLATED?
Rust network protocol 2634 and build 167781 on Windows: that is what GAMEPLAY-AUDIT-ISOLATED runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on GAMEPLAY-AUDIT-ISOLATED?
GAMEPLAY-AUDIT-ISOLATED is not responding at the latest refresh; the last record of it online is 3 days 2 hours ago. Averaged across seven days, the player count is 0.
What rank has been recorded for GAMEPLAY-AUDIT-ISOLATED?
Within the top 69% of all ranked servers: GAMEPLAY-AUDIT-ISOLATED at #15,396 for player hours, seven days recorded.
Wipe data
What is recorded on GAMEPLAY-AUDIT-ISOLATED on wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on GAMEPLAY-AUDIT-ISOLATED?
No next wipe can be predicted for GAMEPLAY-AUDIT-ISOLATED: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 2 hours ago the current world was made.
Settings
Which settings does GAMEPLAY-AUDIT-ISOLATED run, and what rules?
No gather rate is stated in the name of GAMEPLAY-AUDIT-ISOLATED. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is off: that is Valve's anti-cheat.
Which map has GAMEPLAY-AUDIT-ISOLATED loaded?
GAMEPLAY-AUDIT-ISOLATED runs a procedural map, which the game generates.
Filters
Where does GAMEPLAY-AUDIT-ISOLATED appear among the Rust Graphs lists and filters?
These Rust Graphs lists include GAMEPLAY-AUDIT-ISOLATED: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
On GAMEPLAY-AUDIT-ISOLATED, what is meant by each tag?
The game's server browser reads these tags from GAMEPLAY-AUDIT-ISOLATED: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is GAMEPLAY-AUDIT-ISOLATED joined?
In Rust, press F1 and type client.connect 95.182.82.154:28715 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp0
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.