StatusLive Servers online11,892 Players102,455 Populated3,980 Wiped · 3 h459 Interval5 min Date29 OCT 2026

DWG RG-S10286Server sheetchecked 9m ago

ZMADHOUSE PVE

Online 95.216.228.189:7781 checked 9m ago

moddedoxide
Connect
Players now 0/ 70 0% full
7-day average0peak 1
Rank#10,286top 46%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on ZMADHOUSE PVE
Fig. 2

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 06:01 UTC10d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for ZMADHOUSE PVE, and is it up?

At this moment ZMADHOUSE PVE is online. The uptime it reports puts the last restart at about 6 days 19 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 October 2026.

Is ZMADHOUSE PVE stable in the figures recorded?

113 server fps on average over the last 48 hours, and never under 90. Counted at its highest: 76,405 entities, buildings, deployables and the rest of the world included. 5,247 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for ZMADHOUSE PVE?

There is no region published by ZMADHOUSE PVE. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 95.216.228.189:7781.

On which Rust version is ZMADHOUSE PVE running?

Rust network protocol 2635 and build 168909 on Windows: that is what ZMADHOUSE PVE runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on ZMADHOUSE PVE?

At the last refresh, ZMADHOUSE PVE recorded 0 players across 70 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 06:00 UTC: 0 players.

Against other Rust servers, where is ZMADHOUSE PVE placed?

Player hours over seven days place ZMADHOUSE PVE at #10,286, within the top 46% of ranked servers.

Wipe data

What happens on ZMADHOUSE PVE on the day of a wipe?

At their busiest, its recent wipes drew 3 players on average. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on ZMADHOUSE PVE?

The record of ZMADHOUSE PVE's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 10 days 13 hours ago the current world was made.

Settings

Which rules and settings are recorded for ZMADHOUSE PVE?

No gather rate is stated in the name of ZMADHOUSE PVE. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has ZMADHOUSE PVE loaded?

Size 3,500 with seed 2147483647: that is the procedural map ZMADHOUSE PVE runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does ZMADHOUSE PVE appear among the Rust Graphs lists and filters?

These Rust Graphs lists include ZMADHOUSE PVE: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on ZMADHOUSE PVE?

Tags published by ZMADHOUSE PVE, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp70 (Max players): The slot count is 70; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is ZMADHOUSE PVE joined?

Enter client.connect 95.216.228.189:7781 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.gameserverapp.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp70
Max players The slot count is 70.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded