DWG RG-S10286Server sheetchecked 9m ago
ZMADHOUSE PVE
Online 95.216.228.189:7781 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 06:01 UTC10d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for ZMADHOUSE PVE, and is it up?
At this moment ZMADHOUSE PVE is online. The uptime it reports puts the last restart at about 6 days 19 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 October 2026.
Is ZMADHOUSE PVE stable in the figures recorded?
113 server fps on average over the last 48 hours, and never under 90. Counted at its highest: 76,405 entities, buildings, deployables and the rest of the world included. 5,247 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for ZMADHOUSE PVE?
There is no region published by ZMADHOUSE PVE. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 95.216.228.189:7781.
On which Rust version is ZMADHOUSE PVE running?
Rust network protocol 2635 and build 168909 on Windows: that is what ZMADHOUSE PVE runs. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on ZMADHOUSE PVE?
At the last refresh, ZMADHOUSE PVE recorded 0 players across 70 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 06:00 UTC: 0 players.
Against other Rust servers, where is ZMADHOUSE PVE placed?
Player hours over seven days place ZMADHOUSE PVE at #10,286, within the top 46% of ranked servers.
Wipe data
What happens on ZMADHOUSE PVE on the day of a wipe?
At their busiest, its recent wipes drew 3 players on average. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on ZMADHOUSE PVE?
The record of ZMADHOUSE PVE's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 10 days 13 hours ago the current world was made.
Settings
Which rules and settings are recorded for ZMADHOUSE PVE?
No gather rate is stated in the name of ZMADHOUSE PVE. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has ZMADHOUSE PVE loaded?
Size 3,500 with seed 2147483647: that is the procedural map ZMADHOUSE PVE runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does ZMADHOUSE PVE appear among the Rust Graphs lists and filters?
These Rust Graphs lists include ZMADHOUSE PVE: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on ZMADHOUSE PVE?
Tags published by ZMADHOUSE PVE, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp70 (Max players): The slot count is 70; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is ZMADHOUSE PVE joined?
Enter client.connect 95.216.228.189:7781 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.gameserverapp.com.
Server tags
Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp70
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
