Fig. 1Players on FarmRust Test ServerRG-S3940-01 · Sheet 1 of 12
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S3940-02 · Sheet 2 of 12
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S3940-03 · Sheet 3 of 12
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 26 OctMon 19 OctSun 18 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S3940-04 · Sheet 4 of 12
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 14:03 UTC2d ago
1
–
running
0
Mon 19 Oct, 00:20 UTC9d ago
3
held half
7.6 days
0
Sun 18 Oct, 12:00 UTC10d ago
3
–
0.5 days
0
Fri 16 Oct, 21:14 UTC11d ago
3
–
1.6 days
0
Thu 15 Oct, 20:22 UTC12d ago
3
–
1 days
0
Thu 15 Oct, 12:56 UTC13d ago
3
–
0.3 days
2
Sun 11 Oct, 08:50 UTC17d ago
2
held half
4.2 days
0
Fri 2 Oct, 06:50 UTC26d ago
4
halved by day 6
9.1 days
0
Thu 1 Oct, 18:01 UTCFW27d ago
4
–
0.5 days
1
Thu 1 Oct, 05:52 UTC27d ago
4
–
0.5 days
1
Wed 30 Sep, 09:22 UTC28d ago
4
–
0.9 days
3
Tue 29 Sep, 20:41 UTC28d ago
4
–
0.5 days
0
Tue 29 Sep, 10:07 UTC29d ago
4
–
0.4 days
3
Fri 25 Sep, 19:11 UTC33d ago
4
held half
3.6 days
2
Wed 23 Sep, 04:17 UTC35d ago
9
held half
2.6 days
1
Thu 17 Sep, 20:10 UTC40d ago
3
halved by day 3
5.3 days
1
Mon 14 Sep, 20:57 UTC43d ago
4
held half
3 days
1
Fri 4 Sep, 00:45 UTC54d ago
2
held half
10.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S3940-05 · Sheet 5 of 12
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is FarmRust Test Server, and is it online now?
Right now, FarmRust Test Server is recorded as online. The uptime it reports puts the last restart at about 12 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
How does FarmRust Test Server perform, as measured?
The last 48 hours give an average of 100 server fps and a floor of 97. Counted at its highest: 148,649 entities, buildings, deployables and the rest of the world included. 5,539 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
3.
What location is recorded for FarmRust Test Server?
No region is published by FarmRust Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 95.217.145.85:30010 is its address.
4.
On which Rust version is FarmRust Test Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what FarmRust Test Server runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
5.
What does the population history show for FarmRust Test Server?
0 of 25 slots on FarmRust Test Server are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 3. Averaged over the last 48 hours, the player count is highest at 17:00 UTC: 1 players.
6.
In the rankings, which position does FarmRust Test Server hold?
Player hours over seven days place FarmRust Test Server at #3,940, within the top 18% of ranked servers.
Wipe data
7.
On FarmRust Test Server, what does the data show for wipe day?
At their busiest, its recent wipes drew 2 players on average. At 0 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.
8.
Which times and days are wipes plotted at on FarmRust Test Server?
No next wipe can be predicted for FarmRust Test Server: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 2 days 4 hours ago the current world was made.
Settings
9.
What settings and rules apply on FarmRust Test Server?
The name of FarmRust Test Server records no gather rate. 50 players is the published group limit. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
10.
Which map has FarmRust Test Server loaded?
FarmRust Test Server runs a procedural map of size 5,000 with seed 720144397, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Tags
11.
On Rust Graphs, which lists and filters contain FarmRust Test Server?
These Rust Graphs lists include FarmRust Test Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
12.
Which meaning is attached to each tag on FarmRust Test Server?
Tags published by FarmRust Test Server, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp25 (Max players): 25 player slots; ts50 (Group limit): Teams hold no more than 50; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
13.
Which operator runs FarmRust Test Server?
FarmRust Test Server publishes a farmrust.com hostname. 1 other server we track publishes one too, so the same operator most likely runs them.
How to join
14.
How is FarmRust Test Server joined?
Enter client.connect 95.217.145.85:30010 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/NJP2dFaB2c.
NotesAnswered from the figuresRG-S3940-11 · Sheet 11 of 12
Key
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,gmvanilla,cs168909,ts50,^o^z
Game
gmvanilla
Game modeThe mode is vanilla survival.
mp25
Max players25 player slots.
ts50
Group limitTeams hold no more than 50.
v2635
ProtocolJoin only if your game is on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeThe region code field is empty.
Mods and access
^o
OxideThe plugin framework is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.