StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h14 Interval5 min Date28 OCT 2026

DWG RG-S10810Server sheetchecked 1d ago

Testing server

Offline 95.26.142.128:28015 checked 1d ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average1peak 1
Rank#10,810top 49%
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.250.50.75107:0008:0009:00

Hourly average and peak, UTC.

Fig. 1Players on Testing server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Testing server online, and what uptime has been recorded?

The current state of Testing server is offline, with the last sighting 34 hours ago. The first sighting of it by Rust Graphs was on 27 October 2026.

What location is recorded for Testing server?

There is no region published by Testing server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 95.26.142.128:28015.

On which Rust version is Testing server running?

Rust network protocol 2635 and build 168909 on Windows: that is what Testing server runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Testing server?

The latest refresh records Testing server as offline, last seen 34 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 08:00 UTC: 1 players.

Against other Rust servers, where is Testing server placed?

Player hours over seven days place Testing server at #10,810, within the top 49% of ranked servers.

Wipe data

Which times and days are wipes plotted at on Testing server?

The record of Testing server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 45 hours ago.

Rules and settings

What settings and rules apply on Testing server?

The name of Testing server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Tags

On Rust Graphs, which lists and filters contain Testing server?

On Rust Graphs, Testing server is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Testing server?

gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Testing server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Testing server joined?

Connect with client.connect 95.26.142.128:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players The slot count is 1.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded