StatusLive Servers online11,668 Players33,864 Populated2,833 Wiped · 3 h84 Interval5 min Date29 OCT 2026

DWG RG-S13023Server sheetchecked 9d ago

ServerName

Offline 95.27.144.192:28015 checked 9d ago

moddedoxide
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#13,023top 59%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on ServerName
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep29 Sep5 Oct12 Oct20 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 15:00 UTC21d ago 0 – running 0
Thu 1 Oct, 16:27 UTC27d ago – – 5.9 days 0
Fri 25 Sep, 18:27 UTC33d ago 2 held half 5.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for ServerName, and is it up?

ServerName is offline at this moment; 9 days 8 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 23 September 2026.

What location is recorded for ServerName?

No region is published by ServerName. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 95.27.144.192:28015.

On which Rust version is ServerName running?

On Windows, ServerName runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on ServerName?

ServerName is not responding at the latest refresh; the last record of it online is 9 days 8 hours ago.

What rank has been recorded for ServerName?

Within the top 59% of all ranked servers: ServerName at #13,023 for player hours, seven days recorded.

Wipe data

What is recorded on ServerName on wipe day?

The recent wipes averaged a busiest count of 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on ServerName?

There is no next wipe to predict at ServerName, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 21 days 12 hours ago.

Rules and settings

What settings and rules apply on ServerName?

No gather rate is stated in the name of ServerName. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has ServerName loaded?

ServerName runs a procedural map, which the game generates.

Lists and filters

Where does ServerName appear among the Rust Graphs lists and filters?

On Rust Graphs, ServerName is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On ServerName, what is meant by each tag?

Tags published by ServerName, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join ServerName?

Enter client.connect 95.27.144.192:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded