StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h50 Interval5 min Date28 OCT 2026

DWG RG-S7568Server sheetchecked 9h ago

Server name on in-game server list

Offline 95.37.241.164:28015 checked 9h ago

moddedoxide
Connect
Players now 1/ 5 20% full
7-day average1peak 1
Rank#7,568top 34%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
00.250.50.75106:0009:0012:0015:0006:0009:00Wiped Tue 27 Oct, 06:47 UTCWIPEWiped Tue 27 Oct, 15:19 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Server name on in-game server list
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:19 UTC1d ago – – running 1
Tue 27 Oct, 07:03 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Server name on in-game server list online, and what uptime has been recorded?

Server name on in-game server list is offline at this moment; 9 hours ago is when it was last seen. The first sighting of it by Rust Graphs was on 27 October 2026.

What location is recorded for Server name on in-game server list?

No region is published by Server name on in-game server list. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 95.37.241.164:28015 is its address.

On which Rust version is Server name on in-game server list running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Server name on in-game server list. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Server name on in-game server list?

The latest refresh records Server name on in-game server list as offline, last seen 9 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 08:00 UTC, averaging 1 players.

In the rankings, which position does Server name on in-game server list hold?

Player hours over seven days place Server name on in-game server list at #7,568, within the top 34% of ranked servers.

Wipe times

On Server name on in-game server list, when do wipes occur?

Server name on in-game server list's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 27 hours ago.

Settings

Which rules and settings are recorded for Server name on in-game server list?

The name of Server name on in-game server list records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Server name on in-game server list loaded?

A procedural map, generated by the game, is what Server name on in-game server list runs.

Lists and filters

On Rust Graphs, which lists and filters contain Server name on in-game server list?

These Rust Graphs lists include Server name on in-game server list: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On Server name on in-game server list, what is meant by each tag?

The game's server browser reads these tags from Server name on in-game server list: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Server name on in-game server list?

In Rust, press F1 and type client.connect 95.37.241.164:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded