StatusLive Servers online11,615 Players36,329 Populated2,867 Wiped · 3 h56 Interval5 min Date28 OCT 2026

DWG RG-S14143Server sheetchecked 37d ago

Development Server

Offline 95.47.113.106:28015 checked 37d ago

moddedoxide
Connect
Players now 1/ 2 50% full
7-day average0peak –
Rank#14,143no region published
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 14:49 UTC37d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Development Server, and is it online now?

The current state of Development Server is offline, with the last sighting 37 days 11 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 20 September 2026 is when Rust Graphs first saw it.

In which location is Development Server hosted?

No region is published by Development Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 95.47.113.106:28015 is its address.

What Rust version is recorded for Development Server?

On Windows, Development Server runs Rust network protocol 2633 and build 164530. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Development Server?

The latest refresh records Development Server as offline, last seen 37 days 11 hours ago.

Against other Rust servers, where is Development Server placed?

Player hours over seven days place Development Server at #14,143, within the top – of ranked servers.

Schedules

On Development Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Development Server?

The record of Development Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 37 days 12 hours ago.

Rules and settings

Which settings does Development Server run, and what rules?

The name of Development Server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.

Which map has Development Server loaded?

A procedural map, generated by the game, is what Development Server runs.

Filters

Where does Development Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Development Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Development Server?

Tags published by Development Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Development Server?

Enter client.connect 95.47.113.106:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded