DWG RG-S12848Server sheetchecked 13d ago
BedWars Dev
Offline 95.52.119.35:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 21:15 UTC13d ago | 2 | – | running | 2 |
| Tue 13 Oct, 19:39 UTC15d ago | 2 | held half | 2.1 days | 0 |
| Sun 11 Oct, 20:11 UTC17d ago | 2 | – | 2 days | 0 |
| Sat 10 Oct, 23:32 UTC18d ago | 2 | – | 0.9 days | 0 |
| Wed 7 Oct, 23:05 UTC21d ago | 2 | held half | 3 days | 0 |
| Wed 7 Oct, 07:40 UTC21d ago | 2 | – | 0.6 days | 1 |
| Tue 6 Oct, 21:17 UTC22d ago | 2 | – | 0.4 days | 0 |
| Mon 5 Oct, 20:44 UTC23d ago | 3 | – | 1 days | 3 |
| Sun 4 Oct, 17:36 UTC24d ago | 3 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for BedWars Dev, and is it up?
The current state of BedWars Dev is offline, with the last sighting 13 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 1 October 2026.
In which location is BedWars Dev hosted?
No region is published by BedWars Dev. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 95.52.119.35:28015 is its address.
What Rust version is recorded for BedWars Dev?
The platform is Windows and the version is Rust network protocol 2634 and build 166652 on BedWars Dev. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for BedWars Dev?
No response from BedWars Dev; the server was last seen 13 days 4 hours ago.
In the rankings, which position does BedWars Dev hold?
Player hours over seven days place BedWars Dev at #12,848, within the top 59% of ranked servers.
Schedules
On BedWars Dev, what does the data show for wipe day?
The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
On BedWars Dev, when do wipes occur?
No next wipe can be predicted for BedWars Dev: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 13 days 5 hours ago.
Rules and settings
Which rules and settings are recorded for BedWars Dev?
The name of BedWars Dev records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
Lists and filters
Where does BedWars Dev appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry BedWars Dev are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on BedWars Dev?
Tags published by BedWars Dev, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join BedWars Dev?
Connect with client.connect 95.52.119.35:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.