DWG RG-S5481Server sheetchecked 1d ago
Local Playtest Server
Offline 95.70.229.122:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:36 UTC23d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Local Playtest Server, and is it online now?
The current state of Local Playtest Server is offline, with the last sighting 34 hours ago. For the last 7 full days the record is 72 of 168 hours up, 43% of the time. First seen by Rust Graphs on 23 September 2026.
In which location is Local Playtest Server hosted?
There is no region published by Local Playtest Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 95.70.229.122:28015.
What Rust version is recorded for Local Playtest Server?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Local Playtest Server. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for Local Playtest Server?
Local Playtest Server is not responding at the latest refresh; the last record of it online is 34 hours ago. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 03:00 UTC, averaging 1 players.
In the rankings, which position does Local Playtest Server hold?
Player hours over seven days place Local Playtest Server at #5,481, within the top 25% of ranked servers.
Wipe times
What happens on Local Playtest Server on the day of a wipe?
At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On Local Playtest Server, when do wipes occur?
The record of Local Playtest Server's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 23 days 18 hours ago the current world was made.
Settings
Which settings does Local Playtest Server run, and what rules?
The name of Local Playtest Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for Local Playtest Server?
A procedural map, generated by the game, is what Local Playtest Server runs.
Lists and filters
Where does Local Playtest Server appear among the Rust Graphs lists and filters?
On Rust Graphs, Local Playtest Server is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Local Playtest Server, what is meant by each tag?
The game's server browser reads these tags from Local Playtest Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is Local Playtest Server joined?
Enter client.connect 95.70.229.122:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.