StatusLive Servers online11,714 Players52,441 Populated3,325 Wiped · 3 h137 Interval5 min Date28 OCT 2026

DWG RG-S11329Server sheetchecked 26d ago

Sparky Server

Offline 95.91.245.51:2291 checked 26d ago

moddedoxide
Connect
Players now 3/ 20 15% full
7-day average0peak –
Rank#11,329top 48%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Sparky Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep30 Sep3 Oct5 Oct8 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:04 UTC26d ago 4 – running 1
Sun 27 Sep, 15:48 UTC30d ago 6 – 3.9 days 0
Fri 25 Sep, 19:16 UTC32d ago 6 – 1.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Sparky Server, and is it online now?

Last seen 26 days 8 hours ago; right now Sparky Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 25 September 2026.

What location is recorded for Sparky Server?

No region is published by Sparky Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 95.91.245.51:2291.

On which Rust version is Sparky Server running?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on Sparky Server. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Sparky Server?

No response from Sparky Server; the server was last seen 26 days 8 hours ago.

Against other Rust servers, where is Sparky Server placed?

Over the last seven days, Sparky Server records #11,329 for player hours: the top 48% of all ranked servers.

Wipe data

On Sparky Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 5 players. At 1 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Sparky Server?

No next wipe can be predicted for Sparky Server: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 26 days 11 hours ago.

Map and rules

Which settings does Sparky Server run, and what rules?

Gather rate for Sparky Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Sparky Server loaded?

Sparky Server runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Sparky Server?

The Rust Graphs lists that carry Sparky Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Sparky Server?

The game's server browser reads these tags from Sparky Server: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): The slot count is 20; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Sparky Server joined?

Enter client.connect 95.91.245.51:2291 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players The slot count is 20.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded