StatusLive Servers online11,642 Players49,122 Populated3,215 Wiped · 3 h101 Interval5 min Date28 OCT 2026

DWG RG-S5829Server sheetchecked 14m ago

My Rust Server - Test

Online 96.2.164.37:28015 checked 14m ago

moddedcarbon
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,829top 26%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on My Rust Server - Test
Fig. 2

Server performance

01020304010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 21:46 UTC3d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is My Rust Server - Test, and is it online now?

Right now, My Rust Server - Test is recorded as online. About 3 days 9 hours ago is when it last restarted, measured from the uptime it reports. For the last 3 full days the record is 72 of 72 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.

Is My Rust Server - Test stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 13. Counted at its highest: 68,522 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,367 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is My Rust Server - Test hosted?

No region is published by My Rust Server - Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 96.2.164.37:28015 is its address.

On which Rust version is My Rust Server - Test running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on My Rust Server - Test. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on My Rust Server - Test?

At the last refresh, My Rust Server - Test recorded 0 players across 50 slots. Averaged across seven days, the player count is 0, with a peak of 2.

What rank has been recorded for My Rust Server - Test?

Over the last seven days, My Rust Server - Test records #5,829 for player hours: the top 26% of all ranked servers.

Schedules

What is recorded on My Rust Server - Test on wipe day?

The recent wipes averaged a busiest count of 2 players. At 23 hours after the latest wipe the crowd was at its peak.

On My Rust Server - Test, when do wipes occur?

My Rust Server - Test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 3 days 11 hours ago.

Rules and settings

Which rules and settings are recorded for My Rust Server - Test?

The name of My Rust Server - Test records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has My Rust Server - Test loaded?

Size 3,500 with seed 352165132: that is the procedural map My Rust Server - Test runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does My Rust Server - Test appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry My Rust Server - Test are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on My Rust Server - Test?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags My Rust Server - Test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is My Rust Server - Test joined?

Enter client.connect 96.2.164.37:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded