DWG RG-S3435Server sheetchecked 1d ago
Hello Darkness PVE
Offline 97.247.19.87:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Hello Darkness PVE, and is it online now?
Last seen 32 hours ago; right now Hello Darkness PVE is offline. The uptime it reports puts the last restart at about 31 hours ago. For the last 7 full days the record is 148 of 168 hours up, 88% of the time. First seen by Rust Graphs on 20 October 2026.
What does the recorded performance of Hello Darkness PVE show?
56 server fps on average over the last 48 hours, and never under 38. Counted at its highest: 121,574 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,963 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Hello Darkness PVE?
No region is published by Hello Darkness PVE. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 97.247.19.87:28015 is its address.
What Rust version is recorded for Hello Darkness PVE?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Hello Darkness PVE. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for Hello Darkness PVE?
Hello Darkness PVE is not responding at the latest refresh; the last record of it online is 32 hours ago. The seven-day mean is 1 players; the peak over the same period is 4. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 2 players.
Against other Rust servers, where is Hello Darkness PVE placed?
Player hours over seven days place Hello Darkness PVE at #3,435, within the top 15% of ranked servers.
Schedules
On Hello Darkness PVE, when do wipes occur?
Hello Darkness PVE's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 8 days 9 hours ago.
Rules and settings
What settings and rules apply on Hello Darkness PVE?
The name of Hello Darkness PVE records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Hello Darkness PVE loaded?
Size 4,500 with seed 1470027: that is the procedural map Hello Darkness PVE runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does Hello Darkness PVE appear among the Rust Graphs lists and filters?
On Rust Graphs, Hello Darkness PVE is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Hello Darkness PVE, what is meant by each tag?
The game's server browser reads these tags from Hello Darkness PVE: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is Hello Darkness PVE joined?
Enter client.connect 97.247.19.87:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.