DWG RG-S15349Server sheetchecked 21h ago
Hello Darkness PVE
Offline 97.247.33.103:28015 checked 21h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Hello Darkness PVE, and is it up?
Hello Darkness PVE is offline at this moment; 21 hours ago is when it was last seen. Counted from its reported uptime, the last restart was about 22 hours ago. For the last 1 full day the record is 0 of 24 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 27 October 2026.
Is Hello Darkness PVE stable in the figures recorded?
The last 48 hours give an average of 61 server fps and a floor of 43. Counted at its highest: 121,620 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,410 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Hello Darkness PVE hosted?
No region is published by Hello Darkness PVE. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 97.247.33.103:28015.
What Rust version is recorded for Hello Darkness PVE?
On Windows, Hello Darkness PVE runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for Hello Darkness PVE?
The latest refresh records Hello Darkness PVE as offline, last seen 21 hours ago. The seven-day mean on this server is 0 players.
What rank has been recorded for Hello Darkness PVE?
Player hours over seven days place Hello Darkness PVE at #15,349, within the top 69% of ranked servers.
Wipe times
What wipe schedule has been recorded for Hello Darkness PVE?
Too few wipes are on record for Hello Darkness PVE to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 8 days 21 hours ago.
Settings
What settings and rules apply on Hello Darkness PVE?
Gather rate for Hello Darkness PVE: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
What is the map for Hello Darkness PVE?
Seed 1470027 and size 4,500 define the procedural map Hello Darkness PVE generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does Hello Darkness PVE appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Hello Darkness PVE are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Hello Darkness PVE?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Hello Darkness PVE publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join Hello Darkness PVE?
Enter client.connect 97.247.33.103:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.