StatusLive Servers online11,749 Players55,156 Populated3,381 Wiped · 3 h134 Interval5 min Date28 OCT 2026

DWG RG-S14523Server sheetchecked 26d ago

Lag Simulator 2026 - Maximum Suffering

Offline 98.116.82.200:28015 checked 26d ago

moddedcarbon
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#14,523top 63%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Lag Simulator 2026 - Maximum Suffering
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:37 UTC26d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Lag Simulator 2026 - Maximum Suffering, and is it up?

The current state of Lag Simulator 2026 - Maximum Suffering is offline, with the last sighting 26 days 22 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 1 October 2026.

What location is recorded for Lag Simulator 2026 - Maximum Suffering?

No region is published by Lag Simulator 2026 - Maximum Suffering. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 98.116.82.200:28015.

On which Rust version is Lag Simulator 2026 - Maximum Suffering running?

The platform is Windows and the version is Rust network protocol 2634 and build 166494 on Lag Simulator 2026 - Maximum Suffering. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Lag Simulator 2026 - Maximum Suffering?

No response from Lag Simulator 2026 - Maximum Suffering; the server was last seen 26 days 22 hours ago.

What rank has been recorded for Lag Simulator 2026 - Maximum Suffering?

Player hours over seven days place Lag Simulator 2026 - Maximum Suffering at #14,523, within the top 63% of ranked servers.

Wipe times

What is recorded on Lag Simulator 2026 - Maximum Suffering on wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

On Lag Simulator 2026 - Maximum Suffering, when do wipes occur?

Too few wipes are on record for Lag Simulator 2026 - Maximum Suffering to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 22 hours ago.

Settings

What settings and rules apply on Lag Simulator 2026 - Maximum Suffering?

No gather rate is stated in the name of Lag Simulator 2026 - Maximum Suffering. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Lag Simulator 2026 - Maximum Suffering?

Lag Simulator 2026 - Maximum Suffering runs a procedural map, which the game generates.

Lists and filters

Where does Lag Simulator 2026 - Maximum Suffering appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Lag Simulator 2026 - Maximum Suffering: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Lag Simulator 2026 - Maximum Suffering, what is meant by each tag?

The game's server browser reads these tags from Lag Simulator 2026 - Maximum Suffering: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): 166494 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is Lag Simulator 2026 - Maximum Suffering joined?

In Rust, press F1 and type client.connect 98.116.82.200:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs166494
Build 166494 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded