DWG RG-S14523Server sheetchecked 26d ago
Lag Simulator 2026 - Maximum Suffering
Offline 98.116.82.200:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:37 UTC26d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Lag Simulator 2026 - Maximum Suffering, and is it up?
The current state of Lag Simulator 2026 - Maximum Suffering is offline, with the last sighting 26 days 22 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 1 October 2026.
What location is recorded for Lag Simulator 2026 - Maximum Suffering?
No region is published by Lag Simulator 2026 - Maximum Suffering. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 98.116.82.200:28015.
On which Rust version is Lag Simulator 2026 - Maximum Suffering running?
The platform is Windows and the version is Rust network protocol 2634 and build 166494 on Lag Simulator 2026 - Maximum Suffering. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on Lag Simulator 2026 - Maximum Suffering?
No response from Lag Simulator 2026 - Maximum Suffering; the server was last seen 26 days 22 hours ago.
What rank has been recorded for Lag Simulator 2026 - Maximum Suffering?
Player hours over seven days place Lag Simulator 2026 - Maximum Suffering at #14,523, within the top 63% of ranked servers.
Wipe times
What is recorded on Lag Simulator 2026 - Maximum Suffering on wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
On Lag Simulator 2026 - Maximum Suffering, when do wipes occur?
Too few wipes are on record for Lag Simulator 2026 - Maximum Suffering to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 22 hours ago.
Settings
What settings and rules apply on Lag Simulator 2026 - Maximum Suffering?
No gather rate is stated in the name of Lag Simulator 2026 - Maximum Suffering. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Lag Simulator 2026 - Maximum Suffering?
Lag Simulator 2026 - Maximum Suffering runs a procedural map, which the game generates.
Lists and filters
Where does Lag Simulator 2026 - Maximum Suffering appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Lag Simulator 2026 - Maximum Suffering: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On Lag Simulator 2026 - Maximum Suffering, what is meant by each tag?
The game's server browser reads these tags from Lag Simulator 2026 - Maximum Suffering: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166494 (Build): 166494 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
How is Lag Simulator 2026 - Maximum Suffering joined?
In Rust, press F1 and type client.connect 98.116.82.200:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust
mp100
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.