StatusLive Servers online11,745 Players55,760 Populated3,187 Wiped · 3 h129 Interval5 min Date30 OCT 2026

DWG RG-S10563Server sheetchecked 7m ago

Chrayntopia-dev

Online 98.142.0.118:28015 checked 7m ago

moddedcarbon
Connect
Players now 0/ ?
7-day average0peak 1
Rank#10,563top 47%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75102:0011:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Chrayntopia-dev
Fig. 2

Server performance

010020030040002:0011:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct30 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:02 UTC7d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Chrayntopia-dev, and is it up?

At this moment Chrayntopia-dev is online. About 13 hours ago is when it last restarted, measured from the uptime it reports. 46 of 48 hours up over the last 2 full days, which is 96% of the time. On 27 October 2026 is when Rust Graphs first saw it.

How does Chrayntopia-dev perform, as measured?

Average server fps over the last 48 hours is 210; the lowest was 127. Counted at its highest: 110,497 entities, buildings, deployables and the rest of the world included. 4,256 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Chrayntopia-dev?

No region is published by Chrayntopia-dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 98.142.0.118:28015.

On which Rust version is Chrayntopia-dev running?

Rust network protocol 2635 and build 168909 on Linux: that is what Chrayntopia-dev runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on Chrayntopia-dev?

Current player count on Chrayntopia-dev: 0. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 1 players.

What rank has been recorded for Chrayntopia-dev?

Over the last seven days, Chrayntopia-dev records #10,563 for player hours: the top 47% of all ranked servers.

Wipe times

On Chrayntopia-dev, when do wipes occur?

Chrayntopia-dev's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 7 days 7 hours ago the current world was made.

Map and rules

Which settings does Chrayntopia-dev run, and what rules?

No gather rate is stated in the name of Chrayntopia-dev. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Chrayntopia-dev loaded?

Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Lists and filters

Where does Chrayntopia-dev appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Chrayntopia-dev are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On Chrayntopia-dev, what is meant by each tag?

The game's server browser reads these tags from Chrayntopia-dev: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Chrayntopia-dev joined?

Connect with client.connect 98.142.0.118:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players The slot count is 0.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded