DWG RG-S10563Server sheetchecked 7m ago
Chrayntopia-dev
Online 98.142.0.118:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:02 UTC7d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Chrayntopia-dev, and is it up?
At this moment Chrayntopia-dev is online. About 13 hours ago is when it last restarted, measured from the uptime it reports. 46 of 48 hours up over the last 2 full days, which is 96% of the time. On 27 October 2026 is when Rust Graphs first saw it.
How does Chrayntopia-dev perform, as measured?
Average server fps over the last 48 hours is 210; the lowest was 127. Counted at its highest: 110,497 entities, buildings, deployables and the rest of the world included. 4,256 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Chrayntopia-dev?
No region is published by Chrayntopia-dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 98.142.0.118:28015.
On which Rust version is Chrayntopia-dev running?
Rust network protocol 2635 and build 168909 on Linux: that is what Chrayntopia-dev runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on Chrayntopia-dev?
Current player count on Chrayntopia-dev: 0. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 1 players.
What rank has been recorded for Chrayntopia-dev?
Over the last seven days, Chrayntopia-dev records #10,563 for player hours: the top 47% of all ranked servers.
Wipe times
On Chrayntopia-dev, when do wipes occur?
Chrayntopia-dev's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 7 days 7 hours ago the current world was made.
Map and rules
Which settings does Chrayntopia-dev run, and what rules?
No gather rate is stated in the name of Chrayntopia-dev. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Chrayntopia-dev loaded?
Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Lists and filters
Where does Chrayntopia-dev appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Chrayntopia-dev are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On Chrayntopia-dev, what is meant by each tag?
The game's server browser reads these tags from Chrayntopia-dev: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
How is Chrayntopia-dev joined?
Connect with client.connect 98.142.0.118:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.