DWG RG-S9279Server sheetchecked 1d ago
Chrayntopia-dev
Offline 98.142.0.118:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 14d 4hThu 12 Nov, 12:34 UTC
- 21d 15hThu 19 Nov, 23:28 UTC
- 29d 1hFri 27 Nov, 10:22 UTC
- 35d 10hThu 3 Dec, 19:00 UTCFW
- 36d 12hFri 4 Dec, 21:17 UTC
- 43d 23hSat 12 Dec, 08:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 03:51 UTC8d ago | 3+1 queue | – | running | 0 |
| Tue 13 Oct, 05:07 UTC16d ago | 2 | halved by day 1 | 7.9 days | 0 |
| Mon 5 Oct, 18:12 UTC23d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC30d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC31d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Chrayntopia-dev online, and what uptime has been recorded?
The current state of Chrayntopia-dev is offline, with the last sighting 46 hours ago. About 23 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 131 of 168 hours up, 78% of the time. First seen by Rust Graphs on 25 September 2026.
What does the recorded performance of Chrayntopia-dev show?
210 server fps on average over the last 48 hours, and never under 210. Counted at its highest: 110,093 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,108 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Chrayntopia-dev?
No region is published by Chrayntopia-dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 98.142.0.118:28015.
On which Rust version is Chrayntopia-dev running?
Rust network protocol 2635 and build 168909 on Linux: that is what Chrayntopia-dev runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on Chrayntopia-dev?
No response from Chrayntopia-dev; the server was last seen 46 hours ago. The seven-day mean is 0 players; the peak over the same period is 2.
In the rankings, which position does Chrayntopia-dev hold?
Player hours over seven days place Chrayntopia-dev at #9,279, within the top 42% of ranked servers.
Schedules
What is recorded on Chrayntopia-dev on wipe day?
At their busiest, its recent wipes drew 2 players on average. With 1 more waiting in the queue, the crowd on the latest wipe peaked 23 hours after the wipe. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
On Chrayntopia-dev, when do wipes occur?
About every 7 days is how often Chrayntopia-dev has wiped lately. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 8 days 4 hours ago the current world was made.
Settings
Which rules and settings are recorded for Chrayntopia-dev?
Gather rate for Chrayntopia-dev: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
Which map has Chrayntopia-dev loaded?
Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.
Filters
Where does Chrayntopia-dev appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Chrayntopia-dev are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Chrayntopia-dev?
The game's server browser reads these tags from Chrayntopia-dev: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to Chrayntopia-dev?
In Rust, press F1 and type client.connect 98.142.0.118:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.