StatusLive Servers online11,644 Players43,541 Populated3,049 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S9279Server sheetchecked 1d ago

Chrayntopia-dev

Offline 98.142.0.118:28015 checked 1d ago

moddedcarbon
Connect
Players now 0/ ?
7-day average0peak 2
Rank#9,279top 42%
Last wipe8d agono schedule published
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123409:0010:00

Hourly average and peak, UTC.

Fig. 1Players on Chrayntopia-dev
Fig. 2

Server performance

010020030040009:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 14d 4hThu 12 Nov, 12:34 UTC
  3. 21d 15hThu 19 Nov, 23:28 UTC
  4. 29d 1hFri 27 Nov, 10:22 UTC
  5. 35d 10hThu 3 Dec, 19:00 UTCFW
  6. 36d 12hFri 4 Dec, 21:17 UTC
  7. 43d 23hSat 12 Dec, 08:11 UTC

The first 48 hours of its last wipes

Wed 21 OctTue 13 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in, with 1 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 03:51 UTC8d ago 3+1 queue – running 0
Tue 13 Oct, 05:07 UTC16d ago 2 halved by day 1 7.9 days 0
Mon 5 Oct, 18:12 UTC23d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC30d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC31d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 150 on average
103 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
134 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
151 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
45 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
5 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
19 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Chrayntopia-dev online, and what uptime has been recorded?

The current state of Chrayntopia-dev is offline, with the last sighting 46 hours ago. About 23 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 131 of 168 hours up, 78% of the time. First seen by Rust Graphs on 25 September 2026.

What does the recorded performance of Chrayntopia-dev show?

210 server fps on average over the last 48 hours, and never under 210. Counted at its highest: 110,093 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,108 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Chrayntopia-dev?

No region is published by Chrayntopia-dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 98.142.0.118:28015.

On which Rust version is Chrayntopia-dev running?

Rust network protocol 2635 and build 168909 on Linux: that is what Chrayntopia-dev runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Chrayntopia-dev?

No response from Chrayntopia-dev; the server was last seen 46 hours ago. The seven-day mean is 0 players; the peak over the same period is 2.

In the rankings, which position does Chrayntopia-dev hold?

Player hours over seven days place Chrayntopia-dev at #9,279, within the top 42% of ranked servers.

Schedules

What is recorded on Chrayntopia-dev on wipe day?

At their busiest, its recent wipes drew 2 players on average. With 1 more waiting in the queue, the crowd on the latest wipe peaked 23 hours after the wipe. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

On Chrayntopia-dev, when do wipes occur?

About every 7 days is how often Chrayntopia-dev has wiped lately. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 8 days 4 hours ago the current world was made.

Settings

Which rules and settings are recorded for Chrayntopia-dev?

Gather rate for Chrayntopia-dev: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has Chrayntopia-dev loaded?

Chrayntopia-dev runs a procedural map of size 4,250 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

Where does Chrayntopia-dev appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Chrayntopia-dev are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Chrayntopia-dev?

The game's server browser reads these tags from Chrayntopia-dev: gmrust (Game mode): Standard survival, as Rust plays; mp0 (Max players): Slots: 0; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Chrayntopia-dev?

In Rust, press F1 and type client.connect 98.142.0.118:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp0
Max players Slots: 0.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded