StatusLive Servers online11,686 Players49,072 Populated3,020 Wiped · 3 h105 Interval5 min Date30 OCT 2026

DWG RG-S15269Server sheetchecked 9m ago

Rusty Abyss Intranet

Online 98.169.161.143:8220 checked 9m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,269top 69%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Rusty Abyss Intranet
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 14:49 UTC25d ago 1 – running 0
Sat 3 Oct, 05:18 UTC26d ago 1 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rusty Abyss Intranet, and is it online now?

Rusty Abyss Intranet is up at this moment. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is Rusty Abyss Intranet hosted?

No region is published by Rusty Abyss Intranet. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 98.169.161.143:8220 is its address.

On which Rust version is Rusty Abyss Intranet running?

Rust network protocol 2635 and build 168909 on Linux: that is what Rusty Abyss Intranet runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Rusty Abyss Intranet?

0 of 40 slots on Rusty Abyss Intranet are taken at the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Rusty Abyss Intranet placed?

Over the last seven days, Rusty Abyss Intranet records #15,269 for player hours: the top 69% of all ranked servers.

Wipe data

What happens on Rusty Abyss Intranet on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 8 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Rusty Abyss Intranet?

Rusty Abyss Intranet's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 25 days 11 hours ago the current world was made.

Settings

What settings and rules apply on Rusty Abyss Intranet?

Gather rate for Rusty Abyss Intranet: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.

On which map is Rusty Abyss Intranet played?

A procedural map, generated by the game, is what Rusty Abyss Intranet runs.

Lists and filters

Where does Rusty Abyss Intranet appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rusty Abyss Intranet are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Rusty Abyss Intranet, what is meant by each tag?

The game's server browser reads these tags from Rusty Abyss Intranet: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Rusty Abyss Intranet?

In Rust, press F1 and type client.connect 98.169.161.143:8220 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded