StatusLive Servers online11,675 Players48,284 Populated3,207 Wiped · 3 h126 Interval5 min Date28 OCT 2026

DWG RG-S6178Server sheetchecked 13m ago

Czar's Test Site

Online 98.192.201.112:28015 checked 13m ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average1peak 1
Rank#6,178top 28%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75102:0005:0007:0000:0002:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Czar's Test Site
Fig. 2

Server performance

025507510002:0005:0007:0000:0002:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct10 Oct16 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctFri 23 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:01 UTC3d ago 1 – running 1
Fri 23 Oct, 04:06 UTC4d ago 1 – 1.8 days 1
Mon 5 Oct, 01:46 UTC22d ago 1 held half 18.1 days 0
Sat 26 Sep, 04:04 UTC31d ago 0 – 8.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Czar's Test Site, and is it up?

At this moment Czar's Test Site is online. The uptime it reports puts the last restart at about 1 hours ago. 27 of 168 hours up over the last 7 full days, which is 16% of the time. First seen by Rust Graphs on 17 September 2026.

Is Czar's Test Site stable in the figures recorded?

The last 48 hours give an average of 64 server fps and a floor of 54. Counted at its highest: 99,900 entities, buildings, deployables and the rest of the world included. 3,008 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Czar's Test Site hosted?

A region is not published by Czar's Test Site. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 98.192.201.112:28015.

On which Rust version is Czar's Test Site running?

Rust network protocol 2635 and build 168909 on Windows: that is what Czar's Test Site runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Czar's Test Site?

Current player count on Czar's Test Site: 1, of 10 slots. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 02:00 UTC, averaging 1 players.

What rank has been recorded for Czar's Test Site?

Within the top 28% of all ranked servers: Czar's Test Site at #6,178 for player hours, seven days recorded.

Wipe times

What happens on Czar's Test Site on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

On Czar's Test Site, when do wipes occur?

Czar's Test Site wipes at times that follow no pattern, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 3 days 1 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for Czar's Test Site?

No gather rate is stated in the name of Czar's Test Site. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Czar's Test Site?

Czar's Test Site runs a procedural map of size 4,250 with seed 1785020316, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Czar's Test Site?

These Rust Graphs lists include Czar's Test Site: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Czar's Test Site?

The game's server browser reads these tags from Czar's Test Site: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Czar's Test Site joined?

Enter client.connect 98.192.201.112:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded