DWG RG-S6621Server sheetchecked 4h ago
Test Server
Offline 99.252.41.209:58838 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 15:47 UTC5h ago | – | – | – | 1 |
| Thu 29 Oct, 11:38 UTC9h ago | – | – | – | 1 |
| Tue 27 Oct, 19:50 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 15:51 UTC2d ago | – | – | – | 1 |
| Fri 23 Oct, 12:43 UTC6d ago | 1 | held half | 4.1 days | 1 |
| Thu 22 Oct, 15:27 UTC7d ago | 1 | – | 0.9 days | 1 |
| Wed 21 Oct, 22:03 UTC7d ago | 1 | – | 0.7 days | 1 |
| Mon 19 Oct, 13:28 UTC10d ago | 1 | – | 2.4 days | 0 |
| Thu 1 Oct, 10:19 UTC28d ago | 1 | halved by day 12 | 18.1 days | 1 |
| Wed 30 Sep, 02:50 UTC29d ago | 1 | – | 1.3 days | 1 |
| Mon 28 Sep, 12:35 UTC31d ago | 1 | – | 1.6 days | 1 |
| Sat 26 Sep, 19:19 UTC33d ago | 1 | – | 1.7 days | 1 |
| Thu 24 Sep, 10:17 UTC35d ago | – | – | – | 1 |
| Thu 24 Sep, 08:19 UTC35d ago | 1 | – | 2.5 days | 1 |
| Tue 22 Sep, 20:30 UTC37d ago | – | – | – | 1 |
| Tue 22 Sep, 16:17 UTC37d ago | 1 | – | 1.7 days | 1 |
| Mon 21 Sep, 14:35 UTC38d ago | 1 | – | 1.1 days | 1 |
| Fri 18 Sep, 12:38 UTC41d ago | 1 | held half | 3.1 days | 1 |
| Fri 18 Sep, 04:43 UTC41d ago | 1 | – | 0.3 days | 1 |
| Thu 17 Sep, 17:47 UTC42d ago | 1 | – | 0.5 days | 0 |
Similar servers
Quick answers
Server data
How reliable is Test Server, and is it online now?
The current state of Test Server is offline, with the last sighting 4 hours ago. 24 of 168 hours up over the last 7 full days, which is 14% of the time. First seen by Rust Graphs on 13 September 2026.
What location is recorded for Test Server?
There is no region published by Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 99.252.41.209:58838.
What Rust version is recorded for Test Server?
The platform is Windows and the version is Rust network protocol 2636 and build 169652 on Test Server. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on Test Server?
No response from Test Server; the server was last seen 4 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 1 players.
What rank has been recorded for Test Server?
Over the last seven days, Test Server records #6,621 for player hours: the top 30% of all ranked servers.
Wipe data
On Test Server, when do wipes occur?
Test Server keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.
Rules and settings
Which rules and settings are recorded for Test Server?
The name of Test Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
Which map has Test Server loaded?
A procedural map, generated by the game, is what Test Server runs.
Filters
On Rust Graphs, which lists and filters contain Test Server?
The Rust Graphs lists that carry Test Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on Test Server?
The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2636 (Protocol): To join, your game must be on protocol 2636; cs169652 (Build): Build: 169652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join Test Server?
Connect with client.connect 99.252.41.209:58838: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp0,ptrak,$r?,v2636,gmrust,cs169652,ts8,^z,^y
Game
gmrust
mp0
ts8
v2636
cs169652
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.