StatusLive Servers online11,837 Players92,814 Populated3,817 Wiped · 3 h496 Interval5 min Date29 OCT 2026

DWG RG-S6621Server sheetchecked 4h ago

Test Server

Offline 99.252.41.209:58838 checked 4h ago

moddedcarbon
Connect
Players now 1/ ?
7-day average1peak 1
Rank#6,621top 30%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
00.250.50.75102:0003:0019:0011:0015:0016:00

Hourly average and peak, UTC.

Fig. 1Players on Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:47 UTC5h ago – – – 1
Thu 29 Oct, 11:38 UTC9h ago – – – 1
Tue 27 Oct, 19:50 UTC2d ago – – – 1
Tue 27 Oct, 15:51 UTC2d ago – – – 1
Fri 23 Oct, 12:43 UTC6d ago 1 held half 4.1 days 1
Thu 22 Oct, 15:27 UTC7d ago 1 – 0.9 days 1
Wed 21 Oct, 22:03 UTC7d ago 1 – 0.7 days 1
Mon 19 Oct, 13:28 UTC10d ago 1 – 2.4 days 0
Thu 1 Oct, 10:19 UTC28d ago 1 halved by day 12 18.1 days 1
Wed 30 Sep, 02:50 UTC29d ago 1 – 1.3 days 1
Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Test Server, and is it online now?

The current state of Test Server is offline, with the last sighting 4 hours ago. 24 of 168 hours up over the last 7 full days, which is 14% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Test Server?

There is no region published by Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 99.252.41.209:58838.

What Rust version is recorded for Test Server?

The platform is Windows and the version is Rust network protocol 2636 and build 169652 on Test Server. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Test Server?

No response from Test Server; the server was last seen 4 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 03:00 UTC: 1 players.

What rank has been recorded for Test Server?

Over the last seven days, Test Server records #6,621 for player hours: the top 30% of all ranked servers.

Wipe data

On Test Server, when do wipes occur?

Test Server keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.

Rules and settings

Which rules and settings are recorded for Test Server?

The name of Test Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has Test Server loaded?

A procedural map, generated by the game, is what Test Server runs.

Filters

On Rust Graphs, which lists and filters contain Test Server?

The Rust Graphs lists that carry Test Server are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on Test Server?

The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2636 (Protocol): To join, your game must be on protocol 2636; cs169652 (Build): Build: 169652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Test Server?

Connect with client.connect 99.252.41.209:58838: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2636,gmrust,cs169652,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players 0 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2636
Protocol To join, your game must be on protocol 2636.
cs169652
Build Build: 169652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded