DWG RG-S15180Server sheetchecked 11d ago
ShortsStudioValidation
Offline 99.60.20.209:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:22 UTC11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is ShortsStudioValidation, and is it online now?
ShortsStudioValidation is offline at this moment; 11 days 16 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 16 October 2026.
What location is recorded for ShortsStudioValidation?
There is no region published by ShortsStudioValidation. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 99.60.20.209:28015.
On which Rust version is ShortsStudioValidation running?
On Windows, ShortsStudioValidation runs Rust network protocol 2634 and build 167058. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for ShortsStudioValidation?
No response from ShortsStudioValidation; the server was last seen 11 days 16 hours ago.
Against other Rust servers, where is ShortsStudioValidation placed?
Within the top 70% of all ranked servers: ShortsStudioValidation at #15,180 for player hours, seven days recorded.
Schedules
On ShortsStudioValidation, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for ShortsStudioValidation?
The record of ShortsStudioValidation's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 11 days 17 hours ago.
Settings
Which settings does ShortsStudioValidation run, and what rules?
Gather rate for ShortsStudioValidation: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is off: that is Valve's anti-cheat.
Lists and filters
On Rust Graphs, which lists and filters contain ShortsStudioValidation?
These Rust Graphs lists include ShortsStudioValidation: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on ShortsStudioValidation?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167058 (Build): 167058 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags ShortsStudioValidation publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to ShortsStudioValidation?
Connect with client.connect 99.60.20.209:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y
Game
gmrust
mp10
ts8
v2634
cs167058
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.