StatusLive Servers online11,867 Players86,491 Populated4,000 Wiped · 3 h168 Interval5 min Date27 OCT 2026

DWG RG-S2943Server sheetchecked 13m ago

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]

Online 104.143.3.5:28059 checked 13m ago

500x weekly wipes moddedcarbonpve
Connect
Players now 4/ 101 4% full
7-day average1peak 8
Rank#2,943top 13%
Last wipe4d agoweekly schedule
Next wipe2d 18hFri 30 Oct, 14:42 UTC
Fig. 1

Players

AveragePeak
0246821:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on RustGamingNation 500x PvE...
Fig. 2

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:42 UTC, in 2d 18h. Every Friday at 14:42 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held60%else halves by day 3.5

Coming wipes

  1. 2d 18hFri 30 Oct, 14:42 UTC
  2. 8d 22hThu 5 Nov, 19:00 UTCFW
  3. 9d 18hFri 6 Nov, 14:42 UTC
  4. 16d 18hFri 13 Nov, 14:42 UTC
  5. 23d 18hFri 20 Nov, 14:42 UTC
  6. 30d 18hFri 27 Nov, 14:42 UTC
  7. 36d 22hThu 3 Dec, 19:00 UTCFW
  8. 37d 18hFri 4 Dec, 14:42 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:42 UTC4d ago 8 – running 3
Fri 16 Oct, 13:52 UTC11d ago 6 halved by day 5 7 days 2
Fri 9 Oct, 13:52 UTC18d ago 7 held half 7 days 0
Thu 1 Oct, 18:13 UTC FW26d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:13 UTC32d ago 8 halved by day 2 6.1 days 2
Fri 18 Sep, 14:05 UTC39d ago 5 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], and is it up?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is up at this moment. Counted from its reported uptime, the last restart was about 8 hours ago. For the last 7 full days the record is 153 of 168 hours up, 91% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] show?

Average server fps over the last 48 hours is 30; the lowest was 24. Counted at its highest: 135,504 entities, buildings, deployables and the rest of the world included. 4,691 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

A region is not published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.143.3.5:28059 is its address.

On which Rust version is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

At the last refresh, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] recorded 4 players across 101 slots. Averaged across seven days, the player count is 1, with a peak of 8. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 4 players.

Against other Rust servers, where is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] placed?

Player hours over seven days place RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,943, within the top 13% of ranked servers.

Schedules

On RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], what does the data show for wipe day?

The recent wipes averaged a busiest count of 7 players. 2 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 60% of its recent wipes stayed above half that peak. By day 3.5 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

every Friday at 14:42 UTC is how RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] wipes. Friday 30 October at 14:42 UTC is the date its next wipe is due. The current world has been in use since 4 days 5 hours ago. A wipe every week is the schedule its tags set out.

Settings

What settings and rules apply on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] takes its gather rate from its name: 500x. No limit is published beyond the default: 8 players per group. It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.

Which map has RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] loaded?

RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 33640666, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers above 10x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

On RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp101 (Max players): 101 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe occurs every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon are the tags RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?

Enter client.connect 104.143.3.5:28059 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp101
Max players 101 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe occurs every week.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded