DWG RG-S2943Server sheetchecked 13m ago
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]
Online 104.143.3.5:28059 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:42 UTC, in 2d 18h. Every Friday at 14:42 UTC · high confidence
Coming wipes
- 2d 18hFri 30 Oct, 14:42 UTC
- 8d 22hThu 5 Nov, 19:00 UTCFW
- 9d 18hFri 6 Nov, 14:42 UTC
- 16d 18hFri 13 Nov, 14:42 UTC
- 23d 18hFri 20 Nov, 14:42 UTC
- 30d 18hFri 27 Nov, 14:42 UTC
- 36d 22hThu 3 Dec, 19:00 UTCFW
- 37d 18hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC4d ago | 8 | – | running | 3 |
| Fri 16 Oct, 13:52 UTC11d ago | 6 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:52 UTC18d ago | 7 | held half | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW26d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC32d ago | 8 | halved by day 2 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC39d ago | 5 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], and is it up?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] is up at this moment. Counted from its reported uptime, the last restart was about 8 hours ago. For the last 7 full days the record is 153 of 168 hours up, 91% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] show?
Average server fps over the last 48 hours is 30; the lowest was 24. Counted at its highest: 135,504 entities, buildings, deployables and the rest of the world included. 4,691 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
A region is not published by RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.143.3.5:28059 is its address.
On which Rust version is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
At the last refresh, RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] recorded 4 players across 101 slots. Averaged across seven days, the player count is 1, with a peak of 8. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 4 players.
Against other Rust servers, where is RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] placed?
Player hours over seven days place RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] at #2,943, within the top 13% of ranked servers.
Schedules
On RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], what does the data show for wipe day?
The recent wipes averaged a busiest count of 7 players. 2 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 60% of its recent wipes stayed above half that peak. By day 3.5 the crowd had fallen below half on the wipes where it did not hold.
Which times and days are wipes plotted at on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
every Friday at 14:42 UTC is how RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] wipes. Friday 30 October at 14:42 UTC is the date its next wipe is due. The current world has been in use since 4 days 5 hours ago. A wipe every week is the schedule its tags set out.
Settings
What settings and rules apply on RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] takes its gather rate from its name: 500x. No limit is published beyond the default: 8 players per group. It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
Which map has RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] loaded?
RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 33640666, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers above 10x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
On RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree], what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp101 (Max players): 101 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe occurs every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon are the tags RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree] publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join RustGamingNation 500x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 104.143.3.5:28059 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.
Server tags
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
