DWG RG-S1495Server sheetchecked 14m ago
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28048 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:34 UTC, in 15h. Every Friday at 14:34 UTC · high confidence
Coming wipes
- 15hFri 30 Oct, 14:34 UTC
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 7d 15hFri 6 Nov, 14:34 UTC
- 14d 15hFri 13 Nov, 14:34 UTC
- 21d 15hFri 20 Nov, 14:34 UTC
- 28d 15hFri 27 Nov, 14:34 UTC
- 34d 19hThu 3 Dec, 19:00 UTCFW
- 35d 15hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 15, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC6d ago | 15 | – | running | 1 |
| Fri 16 Oct, 13:48 UTC13d ago | 13 | halved by day 5 | 7 days | 8 |
| Fri 9 Oct, 13:50 UTC20d ago | 14 | held half | 7 days | 3 |
| Thu 1 Oct, 18:08 UTC FW28d ago | 13 | held half | 7.8 days | 6 |
| Fri 25 Sep, 15:11 UTC34d ago | 11 | held half | 6.1 days | 9 |
| Fri 18 Sep, 14:02 UTC41d ago | 12 | held half | 7 days | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], and is it online now?
RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is up at this moment. Counted from its reported uptime, the last restart was about 10 hours ago. For the last 7 full days the record is 155 of 168 hours up, 92% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] stable in the figures recorded?
The last 48 hours give an average of 56 server fps and a floor of 41. Counted at its highest: 132,082 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,265 MB. Players feel low fps and a climbing entity count as lag.
In which location is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] hosted?
There is no region published by RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 216.39.240.13:28048.
What Rust version is recorded for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
On Linux, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
Current player count on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: 6, of 101 slots. The seven-day mean is 4 players; the peak over the same period is 15. The 48-hour peak falls at 21:00 UTC, averaging 11 players.
Against other Rust servers, where is RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] placed?
Player hours over seven days place RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] at #1,495, within the top 7% of ranked servers.
Wipe data
On RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], what does the data show for wipe day?
An average of 14 players was recorded at the busiest point of its recent wipes. At 26 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 80% of its recent wipes stayed above half that peak. By day 5 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
every Friday at 14:34 UTC is how RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] wipes. Friday 30 October at 14:34 UTC is the date its next wipe is due. The current world has been in use since 6 days 8 hours ago. A wipe every week is the schedule its tags set out.
Map and rules
What settings and rules apply on RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
100000x gather is stated in the name of RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]. No limit is published beyond the default: 8 players per group. It runs the roleplay game mode, towns, jobs and roleplay rules. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
Which map has RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] loaded?
Seed 1337 and size 4,096 define the procedural map RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
On Rust Graphs, RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree] is placed in these lists: Rust servers above 10x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
On RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree], what is meant by each tag?
The game's server browser reads these tags from RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Survival in standard Rust style; mp101 (Max players): 101 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
By what method do you join RustGamingNation 100000x PvE [Events|Purge|Zombies|SkillTree]?
In Rust, press F1 and type client.connect 216.39.240.13:28048 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://www.rust-gaming-nation.com/ is its website.
Server tags
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
