DWG RG-S2079Server sheetchecked 13m ago
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:29015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:38 UTC, in 1d 6h. Every Friday at 14:38 UTC · high confidence
Coming wipes
- 1d 6hFri 30 Oct, 14:38 UTC
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 8d 6hFri 6 Nov, 14:38 UTC
- 15d 6hFri 13 Nov, 14:38 UTC
- 22d 6hFri 20 Nov, 14:38 UTC
- 29d 6hFri 27 Nov, 14:38 UTC
- 35d 10hThu 3 Dec, 19:00 UTCFW
- 36d 6hFri 4 Dec, 14:38 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 11, 44 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:38 UTC5d ago | 11 | – | running | 3 |
| Fri 16 Oct, 13:46 UTC12d ago | 10 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:49 UTC19d ago | 51 | halved by day 2 | 7 days | 2 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 8 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:08 UTC33d ago | 9 | halved by day 5 | 6.1 days | 1 |
| Fri 18 Sep, 14:01 UTC40d ago | 6 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], and is it up?
RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] is up at this moment. The uptime it reports puts the last restart at about 8 hours ago. For the last 7 full days the record is 163 of 168 hours up, 97% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] show?
The last 48 hours give an average of 30 server fps and a floor of 27. Counted at its highest: 168,296 entities, buildings, deployables and the rest of the world included. 5,295 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] hosted?
A region is not published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 195.60.166.227:29015.
What Rust version is recorded for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
1 of 101 slots on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] are taken at the latest refresh. Averaged across seven days, the player count is 2, with a peak of 11. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 6 players.
What rank has been recorded for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Over the last seven days, RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] records #2,079 for player hours: the top 9% of all ranked servers.
Schedules
What is recorded on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] on wipe day?
An average of 24 players was recorded at the busiest point of its recent wipes. 44 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 40% of its recent wipes. In the other cases the crowd was below half by day 5.
What wipe schedule has been recorded for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Wipes at RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] take place every Friday at 14:38 UTC. On Friday 30 October at 14:38 UTC its next wipe is due. 5 days 17 hours ago the current world was made. The tags state a weekly wipe schedule.
Rules and settings
What settings and rules apply on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
The name records 100x gather for RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]. Eight players per group: the default for the game. It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] loaded?
Size 5,000 with seed 677322: that is the procedural map RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] are: Rust servers above 10x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Which meaning is attached to each tag on RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree]?
Tags published by RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree], and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp101 (Max players): 101 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^r (Roleplay): This is a roleplay server; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is RustGamingNation 100x PvE [Events|Purge|Zombies|SkillTree] joined?
Enter client.connect 195.60.166.227:29015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://www.rust-gaming-nation.com/ is its website.
Server tags
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
