DWG RG-S6191Server sheetchecked 11m ago
Sqibuq's Build
Online 104.234.252.167:28025 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:11 UTC16d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Sqibuq's Build, and is it up?
Right now, Sqibuq's Build is recorded as online. The uptime it reports puts the last restart at about 14 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 24 September 2026.
How does Sqibuq's Build perform, as measured?
The last 48 hours give an average of 87 server fps and a floor of 69. Counted at its highest: 77,035 entities, buildings, deployables and the rest of the world included. 2,271 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for Sqibuq's Build?
A region is not published by Sqibuq's Build. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 104.234.252.167:28025 is its address.
What Rust version is recorded for Sqibuq's Build?
On Windows, Sqibuq's Build runs Rust network protocol 2635 and build 167584. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on Sqibuq's Build?
Current player count on Sqibuq's Build: 1, of 30 slots. The seven-day mean is 0 players; the peak over the same period is 2. The 48-hour peak falls at 20:00 UTC, averaging 1 players.
In the rankings, which position does Sqibuq's Build hold?
Within the top 28% of all ranked servers: Sqibuq's Build at #6,191 for player hours, seven days recorded.
Wipe times
What is recorded on Sqibuq's Build on wipe day?
At their busiest, its recent wipes drew 2 players on average. At 0 hours after the latest wipe the crowd was at its peak.
On Sqibuq's Build, when do wipes occur?
Too few wipes are on record for Sqibuq's Build to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 16 days 22 hours ago.
Settings
Which settings does Sqibuq's Build run, and what rules?
No gather rate is stated in the name of Sqibuq's Build. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Sqibuq's Build loaded?
Sqibuq's Build runs a procedural map of size 3,500 with seed 648252, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Sqibuq's Build appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Sqibuq's Build are: Modded Rust servers, Rust build servers, plotted live and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Sqibuq's Build?
gmrust (Game mode): Survival in standard Rust style; mp30 (Max players): Slots: 30; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Sqibuq's Build publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Sqibuq's Build?
Enter client.connect 104.234.252.167:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp30,ptrak,$r?,v2635,^p,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp30
ts8
v2635
cs167584
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.