DWG RG-S10168Server sheetchecked 17h ago
Staging Dev Server (Carbon)
Offline 104.28.198.248:28015 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 17:06 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 15:43 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 15:35 UTC1d ago | – | – | – | 0 |
| Fri 23 Oct, 19:36 UTC5d ago | 0 | – | 3.8 days | 1 |
| Thu 22 Oct, 05:27 UTC6d ago | 1 | – | 1.6 days | 1 |
| Mon 19 Oct, 17:22 UTC9d ago | 1 | held half | 2.5 days | 1 |
| Sun 18 Oct, 18:16 UTC10d ago | 1 | – | 1 days | 1 |
| Mon 5 Oct, 19:17 UTC23d ago | 1 | held half | 13 days | 0 |
| Mon 5 Oct, 11:22 UTC23d ago | 0 | – | 0.3 days | 0 |
| Sat 3 Oct, 20:51 UTC25d ago | 1 | – | 1.6 days | 0 |
| Mon 28 Sep, 23:24 UTC30d ago | – | – | – | 0 |
| Mon 28 Sep, 22:17 UTC30d ago | 0 | – | 4.9 days | 0 |
| Sun 20 Sep, 16:13 UTC38d ago | – | – | – | 0 |
| Sun 20 Sep, 16:04 UTC38d ago | 1 | – | 8.3 days | 1 |
| Fri 18 Sep, 11:01 UTC40d ago | 1 | – | 2.2 days | 0 |
Similar servers
Quick answers
Server details
Is Staging Dev Server (Carbon) online, and what uptime has been recorded?
The current state of Staging Dev Server (Carbon) is offline, with the last sighting 17 hours ago. For the last 7 full days the record is 10 of 168 hours up, 6% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.
In which location is Staging Dev Server (Carbon) hosted?
No region is published by Staging Dev Server (Carbon). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 104.28.198.248:28015 is its address.
On which Rust version is Staging Dev Server (Carbon) running?
On Windows, Staging Dev Server (Carbon) runs Rust network protocol 2635 and build 169483. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on Staging Dev Server (Carbon)?
No response from Staging Dev Server (Carbon); the server was last seen 17 hours ago. Averaged across seven days, the player count is 0, with a peak of 1. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 1 players.
In the rankings, which position does Staging Dev Server (Carbon) hold?
Within the top 46% of all ranked servers: Staging Dev Server (Carbon) at #10,168 for player hours, seven days recorded.
Wipe data
On Staging Dev Server (Carbon), when do wipes occur?
None of the resets at Staging Dev Server (Carbon), which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.
Settings
Which settings does Staging Dev Server (Carbon) run, and what rules?
The name of Staging Dev Server (Carbon) records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
Lists and filters
Where does Staging Dev Server (Carbon) appear among the Rust Graphs lists and filters?
On Rust Graphs, Staging Dev Server (Carbon) is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
On Staging Dev Server (Carbon), what is meant by each tag?
The game's server browser reads these tags from Staging Dev Server (Carbon): gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs169483 (Build): The game build is 169483; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join Staging Dev Server (Carbon)?
Enter client.connect 104.28.198.248:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs169483,ts8,^z,^y
Game
gmrust
mp50
ts8
v2635
cs169483
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.