DWG RG-S14967Server sheetchecked 24d ago
[ZA] Chocolate Aim Train | 1v1 | FFA | Targets
Offline 105.246.127.92:28031 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is [ZA] Chocolate Aim Train | 1v1 | FFA | Targets, and is it online now?
The current state of [ZA] Chocolate Aim Train | 1v1 | FFA | Targets is offline, with the last sighting 24 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 5 October 2026 is when Rust Graphs first saw it.
In which location is [ZA] Chocolate Aim Train | 1v1 | FFA | Targets hosted?
No region tag is published by [ZA] Chocolate Aim Train | 1v1 | FFA | Targets, but its name points to Africa. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 105.246.127.92:28031.
On which Rust version is [ZA] Chocolate Aim Train | 1v1 | FFA | Targets running?
Rust network protocol 2634 and build 166652 on Windows: that is what [ZA] Chocolate Aim Train | 1v1 | FFA | Targets runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
What does the population history show for [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?
[ZA] Chocolate Aim Train | 1v1 | FFA | Targets is not responding at the latest refresh; the last record of it online is 24 days 4 hours ago.
Against other Rust servers, where is [ZA] Chocolate Aim Train | 1v1 | FFA | Targets placed?
Player hours over seven days place [ZA] Chocolate Aim Train | 1v1 | FFA | Targets at #14,967, within the top 67% of ranked servers.
Wipe times
What wipe schedule has been recorded for [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?
[ZA] Chocolate Aim Train | 1v1 | FFA | Targets's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 24 days 4 hours ago.
Settings
Which settings does [ZA] Chocolate Aim Train | 1v1 | FFA | Targets run, and what rules?
The name of [ZA] Chocolate Aim Train | 1v1 | FFA | Targets records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.
Lists and filters
On Rust Graphs, which lists and filters contain [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?
The Rust Graphs lists that carry [ZA] Chocolate Aim Train | 1v1 | FFA | Targets are: Rust aim training servers, listed live and Rust community servers, plotted. On the server list, these filters bring it up: Region: Africa; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?
Tags published by [ZA] Chocolate Aim Train | 1v1 | FFA | Targets, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp350 (Max players): The slot count is 350; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join [ZA] Chocolate Aim Train | 1v1 | FFA | Targets?
In Rust, press F1 and type client.connect 105.246.127.92:28031 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp350,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp350
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.