DWG RG-S15344Server sheetchecked 8m ago
TruePvE Procedural
Online 109.195.19.208:29015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 03:30 UTC11h ago | – | – | – | 0 |
| Wed 28 Oct, 03:30 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 03:30 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 03:30 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:30 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 03:30 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 16:38 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 03:30 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 03:30 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 03:30 UTC8d ago | – | – | – | 0 |
| Tue 20 Oct, 03:30 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 03:30 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:30 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 03:30 UTC12d ago | – | – | – | 0 |
| Fri 16 Oct, 03:26 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 03:26 UTC14d ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC16d ago | – | – | – | 0 |
Similar servers
Quick answers
Recorded details
Is TruePvE Procedural online, and what uptime has been recorded?
TruePvE Procedural is up at this moment. About 10 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of TruePvE Procedural show?
Average server fps over the last 48 hours is 10; the lowest was 10. Counted at its highest: 3,198 entities, buildings, deployables and the rest of the world included. Memory use peaked at 630 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for TruePvE Procedural?
A region is not published by TruePvE Procedural. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 109.195.19.208:29015.
What Rust version is recorded for TruePvE Procedural?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on TruePvE Procedural. Steam updates your game, which must be on the same protocol for you to join.
Counts
What player count is recorded on TruePvE Procedural?
At the last refresh, TruePvE Procedural recorded 0 players across 100 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is TruePvE Procedural placed?
Over the last seven days, TruePvE Procedural records #15,344 for player hours: the top 69% of all ranked servers.
Wipe times
What wipe schedule has been recorded for TruePvE Procedural?
TruePvE Procedural keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.
Rules and settings
Which settings does TruePvE Procedural run, and what rules?
The name of TruePvE Procedural records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has TruePvE Procedural loaded?
Seed 1 and size 1,024 define the procedural map TruePvE Procedural generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: CraggyIsland.
Lists and filters
Where does TruePvE Procedural appear among the Rust Graphs lists and filters?
On Rust Graphs, TruePvE Procedural is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
On TruePvE Procedural, what is meant by each tag?
Tags published by TruePvE Procedural, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join TruePvE Procedural?
Enter client.connect 109.195.19.208:29015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.truepve.ru/.
Server tags
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
