StatusLive Servers online11,873 Players91,534 Populated3,854 Wiped · 3 h380 Interval5 min Date29 OCT 2026

DWG RG-S15344Server sheetchecked 8m ago

TruePvE Procedural

Online 109.195.19.208:29015 checked 8m ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,344top 69%
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on TruePvE Procedural
Fig. 2

Server performance

02.557.51016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 03:30 UTC11h ago – – – 0
Wed 28 Oct, 03:30 UTC1d ago – – – 0
Tue 27 Oct, 03:30 UTC2d ago – – – 0
Mon 26 Oct, 03:30 UTC3d ago – – – 0
Sun 25 Oct, 03:30 UTC4d ago – – – 0
Sat 24 Oct, 03:30 UTC5d ago – – – 0
Fri 23 Oct, 16:38 UTC5d ago – – – 0
Fri 23 Oct, 03:30 UTC6d ago – – – 0
Thu 22 Oct, 19:09 UTC6d ago – – – 0
Thu 22 Oct, 03:30 UTC7d ago – – – 0
Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
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200 / 300
02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is TruePvE Procedural online, and what uptime has been recorded?

TruePvE Procedural is up at this moment. About 10 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of TruePvE Procedural show?

Average server fps over the last 48 hours is 10; the lowest was 10. Counted at its highest: 3,198 entities, buildings, deployables and the rest of the world included. Memory use peaked at 630 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for TruePvE Procedural?

A region is not published by TruePvE Procedural. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 109.195.19.208:29015.

What Rust version is recorded for TruePvE Procedural?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on TruePvE Procedural. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on TruePvE Procedural?

At the last refresh, TruePvE Procedural recorded 0 players across 100 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is TruePvE Procedural placed?

Over the last seven days, TruePvE Procedural records #15,344 for player hours: the top 69% of all ranked servers.

Wipe times

What wipe schedule has been recorded for TruePvE Procedural?

TruePvE Procedural keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.

Rules and settings

Which settings does TruePvE Procedural run, and what rules?

The name of TruePvE Procedural records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has TruePvE Procedural loaded?

Seed 1 and size 1,024 define the procedural map TruePvE Procedural generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: CraggyIsland.

Lists and filters

Where does TruePvE Procedural appear among the Rust Graphs lists and filters?

On Rust Graphs, TruePvE Procedural is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On TruePvE Procedural, what is meant by each tag?

Tags published by TruePvE Procedural, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join TruePvE Procedural?

Enter client.connect 109.195.19.208:29015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.truepve.ru/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded