StatusLive Servers online11,703 Players41,069 Populated3,025 Wiped · 3 h98 Interval5 min Date29 OCT 2026

DWG RG-S2148Server sheetchecked 6m ago

Rusty PVE X10 | Chill Survival

Online 109.71.254.150:28015 checked 6m ago

10x biweekly wipes moddedoxidepve
Connect
Players now 1/ 200 0% full
7-day average2peak 12
Rank#2,148top 10%
Last wipe12d agobiweekly schedule
Next wipe1d 13hFri 30 Oct, 15:28 UTC
Fig. 1

Players

AveragePeak
0510152002:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Rusty PVE X10 | Chill Survival
Fig. 2

Server performance

02040608002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 15:28 UTC, in 1d 13h. Its biweekly schedule tag · low confidence

usual gap13.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak12players, last three wipes
crowd held50%else halves by day 12

Coming wipes

  1. 1d 13hFri 30 Oct, 15:28 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 15d 13hFri 13 Nov, 15:28 UTC
  4. 29d 13hFri 27 Nov, 15:28 UTC
  5. 35d 17hThu 3 Dec, 19:00 UTCFW
  6. 43d 13hFri 11 Dec, 15:28 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 10, 26 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 15:28 UTC12d ago 10 – running 5
Fri 2 Oct, 15:38 UTC26d ago 13 halved by day 12 14 days 0
Sat 19 Sep, 09:10 UTC39d ago 12 held half 13.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rusty PVE X10 | Chill Survival, and is it up?

Right now, Rusty PVE X10 | Chill Survival is recorded as online. Counted from its reported uptime, the last restart was about 19 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Rusty PVE X10 | Chill Survival show?

The last 48 hours give an average of 42 server fps and a floor of 20. Counted at its highest: 231,435 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,585 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Rusty PVE X10 | Chill Survival hosted?

No region is published by Rusty PVE X10 | Chill Survival. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 109.71.254.150:28015.

What Rust version is recorded for Rusty PVE X10 | Chill Survival?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Rusty PVE X10 | Chill Survival. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Rusty PVE X10 | Chill Survival?

1 of 200 slots on Rusty PVE X10 | Chill Survival are taken at the latest refresh. Averaged across seven days, the player count is 2, with a peak of 12. The 48-hour peak falls at 17:00 UTC, averaging 11 players.

In the rankings, which position does Rusty PVE X10 | Chill Survival hold?

Over the last seven days, Rusty PVE X10 | Chill Survival records #2,148 for player hours: the top 10% of all ranked servers.

Schedules

What is recorded on Rusty PVE X10 | Chill Survival on wipe day?

At their busiest, its recent wipes drew 12 players on average. At 26 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. In the other cases the crowd was below half by day 12.

What wipe schedule has been recorded for Rusty PVE X10 | Chill Survival?

Its tag is followed for the prediction: too few of Rusty PVE X10 | Chill Survival's wipes are on record to confirm the schedule. Friday 30 October at 15:28 UTC is the date its next wipe is due. The current world has been in use since 12 days 10 hours ago. A wipe schedule of one wipe every two weeks is listed in its tags.

Rules and settings

What settings and rules apply on Rusty PVE X10 | Chill Survival?

10x gather is stated in the name of Rusty PVE X10 | Chill Survival. The group limit is 8 players, the game's default. It runs the build & creative game mode, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Rusty PVE X10 | Chill Survival?

Size 5,500 with seed 1337: that is the procedural map Rusty PVE X10 | Chill Survival runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Rusty PVE X10 | Chill Survival?

These Rust Graphs lists include Rusty PVE X10 | Chill Survival: 10x Rust servers, plotted, Modded Rust servers, Rust build servers, plotted live, Rust creative servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

On Rusty PVE X10 | Chill Survival, what is meant by each tag?

Tags published by Rusty PVE X10 | Chill Survival, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): 200 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^c (Creative): No gathering is needed; build freely in this sandbox; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Rusty PVE X10 | Chill Survival?

Connect with client.connect 109.71.254.150:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/BP7ea2UdmE is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^c,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players 200 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^c
Creative No gathering is needed; build freely in this sandbox.
^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded