StatusLive Servers online11,830 Players74,645 Populated3,703 Wiped · 3 h224 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 2d ago

[SEA] RustCamp | 3x | Biweekly

Offline 114.12.19.184:28015 checked 2d ago

3x biweekly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe24d agobiweekly schedule
Next wipe3d 8hSun 1 Nov, 22:13 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [SEA] RustCamp | 3x | Biweekly
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Sunday 1 November, 22:13 UTC, in 3d 8h. Biweekly: 14 days after its last wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is [SEA] RustCamp | 3x | Biweekly, and is it online now?

Last seen 2 days 22 hours ago; right now [SEA] RustCamp | 3x | Biweekly is offline. 40 of 96 hours up over the last 4 full days, which is 42% of the time. First seen by Rust Graphs on 24 October 2026.

In which location is [SEA] RustCamp | 3x | Biweekly hosted?

No region tag is published by [SEA] RustCamp | 3x | Biweekly, but its name points to Asia. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 114.12.19.184:28015.

On which Rust version is [SEA] RustCamp | 3x | Biweekly running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [SEA] RustCamp | 3x | Biweekly. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for [SEA] RustCamp | 3x | Biweekly?

No response from [SEA] RustCamp | 3x | Biweekly; the server was last seen 2 days 22 hours ago. The seven-day mean on this server is 0 players.

Against other Rust servers, where is [SEA] RustCamp | 3x | Biweekly placed?

Player hours over seven days place [SEA] RustCamp | 3x | Biweekly at #15,326, within the top 69% of ranked servers.

Schedules

What wipe schedule has been recorded for [SEA] RustCamp | 3x | Biweekly?

The estimate of [SEA] RustCamp | 3x | Biweekly's next wipe is drawn from biweekly: 14 days after its last wipe. It is due to wipe next on Sunday 1 November at 22:13 UTC. 24 days 15 hours ago the current world was made. The tags state a wipe schedule at two-week intervals.

Settings

What settings and rules apply on [SEA] RustCamp | 3x | Biweekly?

[SEA] RustCamp | 3x | Biweekly takes its gather rate from its name: 3x. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has [SEA] RustCamp | 3x | Biweekly loaded?

[SEA] RustCamp | 3x | Biweekly runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain [SEA] RustCamp | 3x | Biweekly?

These Rust Graphs lists include [SEA] RustCamp | 3x | Biweekly: 3x Rust servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.

Which meaning is attached to each tag on [SEA] RustCamp | 3x | Biweekly?

Tags published by [SEA] RustCamp | 3x | Biweekly, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to [SEA] RustCamp | 3x | Biweekly?

Enter client.connect 114.12.19.184:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded