StatusLive Servers online11,869 Players103,347 Populated3,962 Wiped · 3 h552 Interval5 min Date29 OCT 2026

DWG RG-S5484Server sheetchecked 11m ago

[EA]Japan-Server |PvP|

Online EA 133.117.73.110:28015 checked 11m ago

biweekly wipes moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 3
Rank#5,484top 25% · #362 in EA
Last wipe13d agobiweekly schedule
Next wipe13hFri 30 Oct, 09:00 UTC
Fig. 1

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Fig. 1Players on [EA]Japan-Server |PvP|
Fig. 2

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:00 UTC, in 13h. Its biweekly schedule tag · low confidence

usual gap14.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 13hFri 30 Oct, 09:00 UTC
  2. 6d 23hThu 5 Nov, 19:00 UTCFW
  3. 14d 13hFri 13 Nov, 09:00 UTC
  4. 28d 13hFri 27 Nov, 09:00 UTC
  5. 34d 23hThu 3 Dec, 19:00 UTCFW
  6. 42d 13hFri 11 Dec, 09:00 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:00 UTC13d ago 2 – running 0
Thu 1 Oct, 18:55 UTC FW28d ago 4 halved by day 1 14.6 days 0
Wed 16 Sep, 13:05 UTC43d ago 0 – 15.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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02
瞌睡熊『5倍10废|10.30|萌新首选|无权限』EA · groups of 8+ · biweekly · 4 on average
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [EA]Japan-Server |PvP|, and is it up?

Right now, [EA]Japan-Server |PvP| is recorded as online. Counted from its reported uptime, the last restart was about 9 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of [EA]Japan-Server |PvP| show?

The last 48 hours give an average of 108 server fps and a floor of 52. Counted at its highest: 101,145 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,186 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [EA]Japan-Server |PvP| hosted?

The EA tag is how [EA]Japan-Server |PvP| lists itself in Asia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 133.117.73.110:28015.

On which Rust version is [EA]Japan-Server |PvP| running?

On Linux, [EA]Japan-Server |PvP| runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on [EA]Japan-Server |PvP|?

At the last refresh, [EA]Japan-Server |PvP| recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 3. Averaged over the last 48 hours, the player count is highest at 05:00 UTC: 1 players.

In the rankings, which position does [EA]Japan-Server |PvP| hold?

[EA]Japan-Server |PvP| also measures #362 in Asia on the same seven-day player-hour count, at #5,484 globally and in the top 25% of ranked servers.

Wipe data

What is recorded on [EA]Japan-Server |PvP| on wipe day?

At their busiest, its recent wipes drew 2 players on average. 24 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On [EA]Japan-Server |PvP|, when do wipes occur?

The prediction follows its tag, because too few wipes of [EA]Japan-Server |PvP| are on record to confirm the schedule. On Friday 30 October at 09:00 UTC its next wipe is due. 13 days 10 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Map and rules

Which rules and settings are recorded for [EA]Japan-Server |PvP|?

Gather rate for [EA]Japan-Server |PvP|: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

Which map has [EA]Japan-Server |PvP| loaded?

Seed 1337 and size 4,096 define the procedural map [EA]Japan-Server |PvP| generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain [EA]Japan-Server |PvP|?

On Rust Graphs, [EA]Japan-Server |PvP| is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on [EA]Japan-Server |PvP|?

Tags published by [EA]Japan-Server |PvP|, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EA (East Asia): The browser's listing places it under East Asia. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join [EA]Japan-Server |PvP|?

In Rust, press F1 and type client.connect 133.117.73.110:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/473S8yCnC7.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded