StatusLive Servers online11,875 Players94,751 Populated3,875 Wiped · 3 h395 Interval5 min Date29 OCT 2026

DWG RG-S13519Server sheetchecked 13m ago

[EU] MaximoRust Test-Dev Server

Online 134.255.255.19:28020 checked 13m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#13,519top 61%
Last wipe1d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] MaximoRust Test-Dev Server
Fig. 2

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap1.7 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 27 OctSun 25 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 12:37 UTC2d ago 1 – running 0
Sun 25 Oct, 19:09 UTC3d ago 1 – 1.7 days 0
Thu 1 Oct, 18:02 UTC FW27d ago 0 – 24 days 0
Thu 1 Oct, 09:39 UTC28d ago 1 – 0.3 days 0
Wed 30 Sep, 20:55 UTC28d ago 1 – 0.5 days 0
Tue 22 Sep, 14:53 UTC37d ago 1 halved by day 5 8.3 days 0
Mon 21 Sep, 14:30 UTC38d ago 1 – 1 days 0
Fri 18 Sep, 16:07 UTC40d ago 1 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [EU] MaximoRust Test-Dev Server, and is it up?

[EU] MaximoRust Test-Dev Server is up at this moment. The uptime it reports puts the last restart at about 12 hours ago. 36 of 168 hours up over the last 7 full days, which is 21% of the time. On 15 September 2026 is when Rust Graphs first saw it.

Is [EU] MaximoRust Test-Dev Server stable in the figures recorded?

118 server fps on average over the last 48 hours, and never under 23. Counted at its highest: 106,440 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,403 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [EU] MaximoRust Test-Dev Server hosted?

Europe is where the name of [EU] MaximoRust Test-Dev Server points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 134.255.255.19:28020.

On which Rust version is [EU] MaximoRust Test-Dev Server running?

Rust network protocol 2635 and build 168909 on Linux: that is what [EU] MaximoRust Test-Dev Server runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for [EU] MaximoRust Test-Dev Server?

0 of 10 slots on [EU] MaximoRust Test-Dev Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 16:00 UTC, averaging 0 players.

In the rankings, which position does [EU] MaximoRust Test-Dev Server hold?

Within the top 61% of all ranked servers: [EU] MaximoRust Test-Dev Server at #13,519 for player hours, seven days recorded.

Schedules

What is recorded on [EU] MaximoRust Test-Dev Server on wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. At 4 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 5.

What wipe schedule has been recorded for [EU] MaximoRust Test-Dev Server?

The force wipe is the only wipe at [EU] MaximoRust Test-Dev Server, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 45 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

Which rules and settings are recorded for [EU] MaximoRust Test-Dev Server?

Gather rate for [EU] MaximoRust Test-Dev Server: not stated in the name. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has [EU] MaximoRust Test-Dev Server loaded?

[EU] MaximoRust Test-Dev Server runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: NORIA ISLAND.

Filters

Where does [EU] MaximoRust Test-Dev Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [EU] MaximoRust Test-Dev Server: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

On [EU] MaximoRust Test-Dev Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; modded (Modded): Plugins or settings change the game, so it is listed under Modded are the tags [EU] MaximoRust Test-Dev Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Which operator runs [EU] MaximoRust Test-Dev Server?

A maximorust.com hostname is published by [EU] MaximoRust Test-Dev Server, as it is by 1 other server we track; the same operator most likely runs them.

Connect

What is the way to connect to [EU] MaximoRust Test-Dev Server?

Enter client.connect 134.255.255.19:28020 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://maximorust.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded