DWG RG-S15270Server sheetchecked 14m ago
ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
Coming wipes
- 6d 13hThu 5 Nov, 19:00 UTCFW
- 34d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is ThievingRaccoonTest online, and what uptime has been recorded?
ThievingRaccoonTest is up at this moment. The uptime it reports puts the last restart at about 47 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of ThievingRaccoonTest show?
232 server fps on average over the last 48 hours, and never under 213. Counted at its highest: 54,776 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,760 MB. Players feel low fps and a climbing entity count as lag.
In which location is ThievingRaccoonTest hosted?
The NA tag is how ThievingRaccoonTest lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 135.148.137.170:60400 is its address.
What Rust version is recorded for ThievingRaccoonTest?
On Linux, ThievingRaccoonTest runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on ThievingRaccoonTest?
At the last refresh, ThievingRaccoonTest recorded 0 players across 100 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is ThievingRaccoonTest placed?
Across seven days, player hours give ThievingRaccoonTest #15,270 globally and #1,491 in North America, a top 69% position among ranked servers.
Schedules
What is recorded on ThievingRaccoonTest on wipe day?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on ThievingRaccoonTest?
The force wipe is the only wipe at ThievingRaccoonTest, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 18 days 17 hours ago. A wipe every month is the schedule its tags set out.
Settings
Which rules and settings are recorded for ThievingRaccoonTest?
The name of ThievingRaccoonTest records no gather rate. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for ThievingRaccoonTest?
Seed 1 and size 3,800 define the procedural map ThievingRaccoonTest generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.
Tags
Where does ThievingRaccoonTest appear among the Rust Graphs lists and filters?
On Rust Graphs, ThievingRaccoonTest is placed in these lists: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On ThievingRaccoonTest, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags ThievingRaccoonTest publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is ThievingRaccoonTest joined?
In Rust, press F1 and type client.connect 135.148.137.170:60400 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.