StatusLive Servers online11,624 Players39,956 Populated2,839 Wiped · 3 h126 Interval5 min Date30 OCT 2026

DWG RG-S15270Server sheetchecked 14m ago

ThievingRaccoonTest

Online NA 135.148.137.170:60400 checked 14m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,270top 69% · #1491 in NA
Last wipe18d agomonthly schedule
Next wipe6d 13hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123406:0015:0001:0009:0018:0003:00

Hourly average and peak, UTC.

Fig. 1Players on ThievingRaccoonTest
Fig. 2

Server performance

010020030040006:0015:0001:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 13hThu 5 Nov, 19:00 UTCFW
  2. 34d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:50 UTC18d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is ThievingRaccoonTest online, and what uptime has been recorded?

ThievingRaccoonTest is up at this moment. The uptime it reports puts the last restart at about 47 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of ThievingRaccoonTest show?

232 server fps on average over the last 48 hours, and never under 213. Counted at its highest: 54,776 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,760 MB. Players feel low fps and a climbing entity count as lag.

In which location is ThievingRaccoonTest hosted?

The NA tag is how ThievingRaccoonTest lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 135.148.137.170:60400 is its address.

What Rust version is recorded for ThievingRaccoonTest?

On Linux, ThievingRaccoonTest runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on ThievingRaccoonTest?

At the last refresh, ThievingRaccoonTest recorded 0 players across 100 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is ThievingRaccoonTest placed?

Across seven days, player hours give ThievingRaccoonTest #15,270 globally and #1,491 in North America, a top 69% position among ranked servers.

Schedules

What is recorded on ThievingRaccoonTest on wipe day?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on ThievingRaccoonTest?

The force wipe is the only wipe at ThievingRaccoonTest, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 18 days 17 hours ago. A wipe every month is the schedule its tags set out.

Settings

Which rules and settings are recorded for ThievingRaccoonTest?

The name of ThievingRaccoonTest records no gather rate. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for ThievingRaccoonTest?

Seed 1 and size 3,800 define the procedural map ThievingRaccoonTest generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

Where does ThievingRaccoonTest appear among the Rust Graphs lists and filters?

On Rust Graphs, ThievingRaccoonTest is placed in these lists: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On ThievingRaccoonTest, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America are the tags ThievingRaccoonTest publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is ThievingRaccoonTest joined?

In Rust, press F1 and type client.connect 135.148.137.170:60400 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded