StatusLive Servers online11,668 Players34,317 Populated2,844 Wiped · 3 h86 Interval5 min Date29 OCT 2026

DWG RG-S3067Server sheetchecked 8m ago

[EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events

Online EU 136.243.54.148:2365 checked 8m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average1peak 5
Rank#3,067top 14% · #1146 in EU
Last wipe27d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Lucky Duck PvE | No Raiding | Zombies |...
Fig. 2

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 39% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:05 UTC FW27d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events, and is it up?

Right now, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events is recorded as online. About 22 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events stable in the figures recorded?

The last 48 hours give an average of 89 server fps and a floor of 14. Counted at its highest: 122,370 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,683 MB. Players feel low fps and a climbing entity count as lag.

In which location is [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events hosted?

With its EU tag, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 136.243.54.148:2365.

What Rust version is recorded for [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?

On Linux, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?

At the last refresh, [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events recorded 0 players across 100 slots. The seven-day mean is 1 players; the peak over the same period is 5. The 48-hour peak falls at 00:00 UTC, averaging 2 players.

In the rankings, which position does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events hold?

The same seven-day player-hour count places [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events at #1,146 within Europe, #3,067 across all ranked servers and in the top 14% of them.

Wipe times

What happens on [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events on the day of a wipe?

At their busiest, its recent wipes drew 4 players on average. At 19 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?

At [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 27 days 9 hours ago. Its tags give a wipe schedule of one wipe per month.

Map and rules

Which settings does [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events run, and what rules?

The name of [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events records no gather rate. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events loaded?

Seed 304626451 and size 4,000 define the procedural map [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?

These Rust Graphs lists include [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events: Europe servers, plotted, Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe; sc1 (Custom tag): A non-standard tag, set by the owner or a plugin are the tags [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join [EU] Lucky Duck PvE | No Raiding | Zombies | Bosses | Events?

Enter client.connect 136.243.54.148:2365 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://store.quackplay.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,^m,EU,^p,gmrust,cs168909,sc1,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Other

sc1
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded