StatusLive Servers online11,614 Players34,171 Populated2,816 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S3733Server sheetchecked 9m ago

Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE

Online 136.243.54.171:2355 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 75 0% full
7-day average1peak 4
Rank#3,733top 17%
Last wipe27d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7...
Fig. 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:38 UTC FW27d ago 5 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE, and is it up?

Right now, Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE is recorded as online. About 20 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE show?

Average server fps over the last 48 hours is 86; the lowest was 51. Counted at its highest: 164,597 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,791 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

No region is published by Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 136.243.54.171:2355.

What Rust version is recorded for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

Rust network protocol 2635 and build 168909 on Linux: that is what Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

At the last refresh, Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE recorded 0 players across 75 slots. The seven-day mean is 1 players; the peak over the same period is 4. Averaged over the last 48 hours, the player count is highest at 17:00 UTC: 3 players.

Against other Rust servers, where is Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE placed?

Within the top 17% of all ranked servers: Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE at #3,733 for player hours, seven days recorded.

Wipe times

What is recorded on Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE on wipe day?

An average of 5 players was recorded at the busiest point of its recent wipes. At 8 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

At Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 27 days 11 hours ago. A wipe every month is the schedule its tags set out.

Settings

Which rules and settings are recorded for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

The name of Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE records no gather rate. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE runs a procedural map of size 5,000 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Lists and filters

On Rust Graphs, which lists and filters contain Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE?

These Rust Graphs lists include Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): 75 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Wasteland Wanderer's PVE EVOLVED WEAPONS | 7 DAYS TO DIE HORDE joined?

In Rust, press F1 and type client.connect 136.243.54.171:2355 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp75
Max players 75 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded